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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_bubbletrail.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_bubbletrail.cpp')
| -rw-r--r-- | mp/src/game/client/c_te_bubbletrail.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_bubbletrail.cpp b/mp/src/game/client/c_te_bubbletrail.cpp new file mode 100644 index 00000000..3011853f --- /dev/null +++ b/mp/src/game/client/c_te_bubbletrail.cpp @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "c_te_legacytempents.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Bubble Trail TE
+//-----------------------------------------------------------------------------
+class C_TEBubbleTrail : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEBubbleTrail, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_TEBubbleTrail( void );
+ virtual ~C_TEBubbleTrail( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ Vector m_vecMins;
+ Vector m_vecMaxs;
+ float m_flWaterZ;
+ int m_nModelIndex;
+ int m_nCount;
+ float m_fSpeed;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBubbleTrail::C_TEBubbleTrail( void )
+{
+ m_vecMins.Init();
+ m_vecMaxs.Init();
+ m_flWaterZ = 0.0;
+ m_nModelIndex = 0;
+ m_nCount = 0;
+ m_fSpeed = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBubbleTrail::~C_TEBubbleTrail( void )
+{
+}
+
+void TE_BubbleTrail( IRecipientFilter& filter, float delay,
+ const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed )
+{
+ tempents->BubbleTrail( *mins, *maxs, flWaterZ, modelindex, count, speed );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEBubbleTrail::PostDataUpdate( DataUpdateType_t updateType )
+{
+ VPROF( "C_TEBubbleTrail::PostDataUpdate" );
+
+ tempents->BubbleTrail( m_vecMins, m_vecMaxs, m_flWaterZ, m_nModelIndex, m_nCount, m_fSpeed );
+}
+
+IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBubbleTrail, DT_TEBubbleTrail, CTEBubbleTrail)
+ RecvPropVector( RECVINFO(m_vecMins)),
+ RecvPropVector( RECVINFO(m_vecMaxs)),
+ RecvPropInt( RECVINFO(m_nModelIndex)),
+ RecvPropFloat( RECVINFO(m_flWaterZ )),
+ RecvPropInt( RECVINFO(m_nCount)),
+ RecvPropFloat( RECVINFO(m_fSpeed )),
+END_RECV_TABLE()
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