From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/c_te_bubbletrail.cpp | 84 +++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 mp/src/game/client/c_te_bubbletrail.cpp (limited to 'mp/src/game/client/c_te_bubbletrail.cpp') diff --git a/mp/src/game/client/c_te_bubbletrail.cpp b/mp/src/game/client/c_te_bubbletrail.cpp new file mode 100644 index 00000000..3011853f --- /dev/null +++ b/mp/src/game/client/c_te_bubbletrail.cpp @@ -0,0 +1,84 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "c_te_legacytempents.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Bubble Trail TE +//----------------------------------------------------------------------------- +class C_TEBubbleTrail : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEBubbleTrail, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + C_TEBubbleTrail( void ); + virtual ~C_TEBubbleTrail( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecMins; + Vector m_vecMaxs; + float m_flWaterZ; + int m_nModelIndex; + int m_nCount; + float m_fSpeed; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBubbleTrail::C_TEBubbleTrail( void ) +{ + m_vecMins.Init(); + m_vecMaxs.Init(); + m_flWaterZ = 0.0; + m_nModelIndex = 0; + m_nCount = 0; + m_fSpeed = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBubbleTrail::~C_TEBubbleTrail( void ) +{ +} + +void TE_BubbleTrail( IRecipientFilter& filter, float delay, + const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) +{ + tempents->BubbleTrail( *mins, *maxs, flWaterZ, modelindex, count, speed ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBubbleTrail::PostDataUpdate( DataUpdateType_t updateType ) +{ + VPROF( "C_TEBubbleTrail::PostDataUpdate" ); + + tempents->BubbleTrail( m_vecMins, m_vecMaxs, m_flWaterZ, m_nModelIndex, m_nCount, m_fSpeed ); +} + +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBubbleTrail, DT_TEBubbleTrail, CTEBubbleTrail) + RecvPropVector( RECVINFO(m_vecMins)), + RecvPropVector( RECVINFO(m_vecMaxs)), + RecvPropInt( RECVINFO(m_nModelIndex)), + RecvPropFloat( RECVINFO(m_flWaterZ )), + RecvPropInt( RECVINFO(m_nCount)), + RecvPropFloat( RECVINFO(m_fSpeed )), +END_RECV_TABLE() -- cgit v1.2.3