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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_te_beamringpoint.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_te_beamringpoint.cpp')
-rw-r--r--mp/src/game/client/c_te_beamringpoint.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/mp/src/game/client/c_te_beamringpoint.cpp b/mp/src/game/client/c_te_beamringpoint.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_te_basebeam.h"
+#include "iviewrender_beams.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: BeamRingPoint TE
+//-----------------------------------------------------------------------------
+class C_TEBeamRingPoint : public C_TEBaseBeam
+{
+public:
+ DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam );
+ DECLARE_CLIENTCLASS();
+
+ C_TEBeamRingPoint( void );
+ virtual ~C_TEBeamRingPoint( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ Vector m_vecCenter;
+ float m_flStartRadius;
+ float m_flEndRadius;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamRingPoint::C_TEBeamRingPoint( void )
+{
+ m_vecCenter.Init();
+ m_flStartRadius = 0.0f;
+ m_flEndRadius = 0.0f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamRingPoint::~C_TEBeamRingPoint( void )
+{
+}
+
+void TE_BeamRingPoint( IRecipientFilter& filter, float delay,
+ const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate,
+ float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags )
+{
+ beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f,
+ life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed,
+ startframe, 0.1 * framerate, r, g, b, flags );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType )
+{
+ beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f,
+ m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed,
+ m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags );
+}
+
+IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint)
+ RecvPropVector( RECVINFO(m_vecCenter)),
+ RecvPropFloat( RECVINFO(m_flStartRadius)),
+ RecvPropFloat( RECVINFO(m_flEndRadius)),
+END_RECV_TABLE()