From 39ed87570bdb2f86969d4be821c94b722dc71179 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 26 Jun 2013 15:22:04 -0700 Subject: First version of the SOurce SDK 2013 --- mp/src/game/client/c_te_beamringpoint.cpp | 81 +++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 mp/src/game/client/c_te_beamringpoint.cpp (limited to 'mp/src/game/client/c_te_beamringpoint.cpp') diff --git a/mp/src/game/client/c_te_beamringpoint.cpp b/mp/src/game/client/c_te_beamringpoint.cpp new file mode 100644 index 00000000..d44b2b14 --- /dev/null +++ b/mp/src/game/client/c_te_beamringpoint.cpp @@ -0,0 +1,81 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_te_basebeam.h" +#include "iviewrender_beams.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: BeamRingPoint TE +//----------------------------------------------------------------------------- +class C_TEBeamRingPoint : public C_TEBaseBeam +{ +public: + DECLARE_CLASS( C_TEBeamRingPoint, C_TEBaseBeam ); + DECLARE_CLIENTCLASS(); + + C_TEBeamRingPoint( void ); + virtual ~C_TEBeamRingPoint( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecCenter; + float m_flStartRadius; + float m_flEndRadius; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamRingPoint::C_TEBeamRingPoint( void ) +{ + m_vecCenter.Init(); + m_flStartRadius = 0.0f; + m_flEndRadius = 0.0f; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamRingPoint::~C_TEBeamRingPoint( void ) +{ +} + +void TE_BeamRingPoint( IRecipientFilter& filter, float delay, + const Vector& center, float start_radius, float end_radius, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, int spread, float amplitude, int r, int g, int b, int a, int speed, int flags ) +{ + beams->CreateBeamRingPoint( center, start_radius, end_radius, modelindex, haloindex, 0.0f, + life, width, 0.1 * spread, 0.0f, amplitude, a, 0.1 * speed, + startframe, 0.1 * framerate, r, g, b, flags ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBeamRingPoint::PostDataUpdate( DataUpdateType_t updateType ) +{ + beams->CreateBeamRingPoint( m_vecCenter, m_flStartRadius, m_flEndRadius, m_nModelIndex, m_nHaloIndex, 0.0f, + m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, + m_nStartFrame, 0.1 * m_nFrameRate, r, g, b, m_nFlags ); +} + +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamRingPoint, DT_TEBeamRingPoint, CTEBeamRingPoint) + RecvPropVector( RECVINFO(m_vecCenter)), + RecvPropFloat( RECVINFO(m_flStartRadius)), + RecvPropFloat( RECVINFO(m_flEndRadius)), +END_RECV_TABLE() -- cgit v1.2.3