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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/c_baseanimating.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/c_baseanimating.cpp')
-rw-r--r--mp/src/game/client/c_baseanimating.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/mp/src/game/client/c_baseanimating.cpp b/mp/src/game/client/c_baseanimating.cpp
index 137923d4..1086c301 100644
--- a/mp/src/game/client/c_baseanimating.cpp
+++ b/mp/src/game/client/c_baseanimating.cpp
@@ -1543,6 +1543,8 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater
ApplyBoneMatrixTransform( GetBoneForWrite( i ) );
}
}
+
+
}
//-----------------------------------------------------------------------------
@@ -3233,7 +3235,7 @@ int C_BaseAnimating::InternalDrawModel( int flags )
if ( !GetModelPtr() )
return 0;
- UpdateBoneAttachments( flags );
+ UpdateBoneAttachments( );
if ( IsEffectActive( EF_ITEM_BLINK ) )
{
@@ -6255,7 +6257,7 @@ bool C_BaseAnimating::ShouldResetSequenceOnNewModel( void )
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
-void C_BaseAnimating::UpdateBoneAttachments( int flags )
+void C_BaseAnimating::UpdateBoneAttachments( void )
{
if ( !m_pAttachedTo )
return;