diff options
| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/c_baseanimating.cpp | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/c_baseanimating.cpp')
| -rw-r--r-- | mp/src/game/client/c_baseanimating.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/mp/src/game/client/c_baseanimating.cpp b/mp/src/game/client/c_baseanimating.cpp index 137923d4..1086c301 100644 --- a/mp/src/game/client/c_baseanimating.cpp +++ b/mp/src/game/client/c_baseanimating.cpp @@ -1543,6 +1543,8 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater ApplyBoneMatrixTransform( GetBoneForWrite( i ) );
}
}
+
+
}
//-----------------------------------------------------------------------------
@@ -3233,7 +3235,7 @@ int C_BaseAnimating::InternalDrawModel( int flags ) if ( !GetModelPtr() )
return 0;
- UpdateBoneAttachments( flags );
+ UpdateBoneAttachments( );
if ( IsEffectActive( EF_ITEM_BLINK ) )
{
@@ -6255,7 +6257,7 @@ bool C_BaseAnimating::ShouldResetSequenceOnNewModel( void ) //-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
-void C_BaseAnimating::UpdateBoneAttachments( int flags )
+void C_BaseAnimating::UpdateBoneAttachments( void )
{
if ( !m_pAttachedTo )
return;
|