From e16ea21dc8a710237ade8413207f58d403c616a3 Mon Sep 17 00:00:00 2001 From: Joe Ludwig Date: Wed, 17 Jul 2013 18:26:59 -0700 Subject: * Added support for building shaders in your mod * Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore --- mp/src/game/client/c_baseanimating.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'mp/src/game/client/c_baseanimating.cpp') diff --git a/mp/src/game/client/c_baseanimating.cpp b/mp/src/game/client/c_baseanimating.cpp index 137923d4..1086c301 100644 --- a/mp/src/game/client/c_baseanimating.cpp +++ b/mp/src/game/client/c_baseanimating.cpp @@ -1543,6 +1543,8 @@ void C_BaseAnimating::BuildTransformations( CStudioHdr *hdr, Vector *pos, Quater ApplyBoneMatrixTransform( GetBoneForWrite( i ) ); } } + + } //----------------------------------------------------------------------------- @@ -3233,7 +3235,7 @@ int C_BaseAnimating::InternalDrawModel( int flags ) if ( !GetModelPtr() ) return 0; - UpdateBoneAttachments( flags ); + UpdateBoneAttachments( ); if ( IsEffectActive( EF_ITEM_BLINK ) ) { @@ -6255,7 +6257,7 @@ bool C_BaseAnimating::ShouldResetSequenceOnNewModel( void ) //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- -void C_BaseAnimating::UpdateBoneAttachments( int flags ) +void C_BaseAnimating::UpdateBoneAttachments( void ) { if ( !m_pAttachedTo ) return; -- cgit v1.2.3