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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/baseclientrendertargets.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/baseclientrendertargets.cpp')
-rw-r--r--mp/src/game/client/baseclientrendertargets.cpp154
1 files changed, 77 insertions, 77 deletions
diff --git a/mp/src/game/client/baseclientrendertargets.cpp b/mp/src/game/client/baseclientrendertargets.cpp
index ebbd30cc..3aa642cf 100644
--- a/mp/src/game/client/baseclientrendertargets.cpp
+++ b/mp/src/game/client/baseclientrendertargets.cpp
@@ -1,78 +1,78 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Implementation for CBaseClientRenderTargets class.
-// Provides Init functions for common render textures used by the engine.
-// Mod makers can inherit from this class, and call the Create functions for
-// only the render textures the want for their mod.
-//=============================================================================//
-
-#include "cbase.h"
-#include "baseclientrendertargets.h" // header
-#include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks
-#include "tier0/icommandline.h"
-
-ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize )
-{
- return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
- "_rt_WaterReflection",
- iSize, iSize, RT_SIZE_PICMIP,
- pMaterialSystem->GetBackBufferFormat(),
- MATERIAL_RT_DEPTH_SHARED,
- TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
- CREATERENDERTARGETFLAGS_HDR );
-}
-
-ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize )
-{
- return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
- "_rt_WaterRefraction",
- iSize, iSize, RT_SIZE_PICMIP,
- // This is different than reflection because it has to have alpha for fog factor.
- IMAGE_FORMAT_RGBA8888,
- MATERIAL_RT_DEPTH_SHARED,
- TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
- CREATERENDERTARGETFLAGS_HDR );
-}
-
-ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize )
-{
- return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
- "_rt_Camera",
- iSize, iSize, RT_SIZE_DEFAULT,
- pMaterialSystem->GetBackBufferFormat(),
- MATERIAL_RT_DEPTH_SHARED,
- 0,
- CREATERENDERTARGETFLAGS_HDR );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called by the engine in material system init and shutdown.
-// Clients should override this in their inherited version, but the base
-// is to init all standard render targets for use.
-// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called)
-// pHardwareConfig - the user hardware config, useful for conditional render target setup
-//-----------------------------------------------------------------------------
-void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize )
-{
- // Water effects
- m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) );
- m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) );
-
- // Monitors
- m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets.
-// Called by the engine in material system shutdown.
-// Input : -
-//-----------------------------------------------------------------------------
-void CBaseClientRenderTargets::ShutdownClientRenderTargets()
-{
- // Water effects
- m_WaterReflectionTexture.Shutdown();
- m_WaterRefractionTexture.Shutdown();
-
- // Monitors
- m_CameraTexture.Shutdown();
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implementation for CBaseClientRenderTargets class.
+// Provides Init functions for common render textures used by the engine.
+// Mod makers can inherit from this class, and call the Create functions for
+// only the render textures the want for their mod.
+//=============================================================================//
+
+#include "cbase.h"
+#include "baseclientrendertargets.h" // header
+#include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks
+#include "tier0/icommandline.h"
+
+ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize )
+{
+ return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
+ "_rt_WaterReflection",
+ iSize, iSize, RT_SIZE_PICMIP,
+ pMaterialSystem->GetBackBufferFormat(),
+ MATERIAL_RT_DEPTH_SHARED,
+ TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
+ CREATERENDERTARGETFLAGS_HDR );
+}
+
+ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize )
+{
+ return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
+ "_rt_WaterRefraction",
+ iSize, iSize, RT_SIZE_PICMIP,
+ // This is different than reflection because it has to have alpha for fog factor.
+ IMAGE_FORMAT_RGBA8888,
+ MATERIAL_RT_DEPTH_SHARED,
+ TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT,
+ CREATERENDERTARGETFLAGS_HDR );
+}
+
+ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize )
+{
+ return pMaterialSystem->CreateNamedRenderTargetTextureEx2(
+ "_rt_Camera",
+ iSize, iSize, RT_SIZE_DEFAULT,
+ pMaterialSystem->GetBackBufferFormat(),
+ MATERIAL_RT_DEPTH_SHARED,
+ 0,
+ CREATERENDERTARGETFLAGS_HDR );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called by the engine in material system init and shutdown.
+// Clients should override this in their inherited version, but the base
+// is to init all standard render targets for use.
+// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called)
+// pHardwareConfig - the user hardware config, useful for conditional render target setup
+//-----------------------------------------------------------------------------
+void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize )
+{
+ // Water effects
+ m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) );
+ m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) );
+
+ // Monitors
+ m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets.
+// Called by the engine in material system shutdown.
+// Input : -
+//-----------------------------------------------------------------------------
+void CBaseClientRenderTargets::ShutdownClientRenderTargets()
+{
+ // Water effects
+ m_WaterReflectionTexture.Shutdown();
+ m_WaterRefractionTexture.Shutdown();
+
+ // Monitors
+ m_CameraTexture.Shutdown();
} \ No newline at end of file