From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/game/client/baseclientrendertargets.cpp | 154 ++++++++++++------------- 1 file changed, 77 insertions(+), 77 deletions(-) (limited to 'mp/src/game/client/baseclientrendertargets.cpp') diff --git a/mp/src/game/client/baseclientrendertargets.cpp b/mp/src/game/client/baseclientrendertargets.cpp index ebbd30cc..3aa642cf 100644 --- a/mp/src/game/client/baseclientrendertargets.cpp +++ b/mp/src/game/client/baseclientrendertargets.cpp @@ -1,78 +1,78 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: Implementation for CBaseClientRenderTargets class. -// Provides Init functions for common render textures used by the engine. -// Mod makers can inherit from this class, and call the Create functions for -// only the render textures the want for their mod. -//=============================================================================// - -#include "cbase.h" -#include "baseclientrendertargets.h" // header -#include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks -#include "tier0/icommandline.h" - -ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize ) -{ - return pMaterialSystem->CreateNamedRenderTargetTextureEx2( - "_rt_WaterReflection", - iSize, iSize, RT_SIZE_PICMIP, - pMaterialSystem->GetBackBufferFormat(), - MATERIAL_RT_DEPTH_SHARED, - TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, - CREATERENDERTARGETFLAGS_HDR ); -} - -ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize ) -{ - return pMaterialSystem->CreateNamedRenderTargetTextureEx2( - "_rt_WaterRefraction", - iSize, iSize, RT_SIZE_PICMIP, - // This is different than reflection because it has to have alpha for fog factor. - IMAGE_FORMAT_RGBA8888, - MATERIAL_RT_DEPTH_SHARED, - TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, - CREATERENDERTARGETFLAGS_HDR ); -} - -ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize ) -{ - return pMaterialSystem->CreateNamedRenderTargetTextureEx2( - "_rt_Camera", - iSize, iSize, RT_SIZE_DEFAULT, - pMaterialSystem->GetBackBufferFormat(), - MATERIAL_RT_DEPTH_SHARED, - 0, - CREATERENDERTARGETFLAGS_HDR ); -} - -//----------------------------------------------------------------------------- -// Purpose: Called by the engine in material system init and shutdown. -// Clients should override this in their inherited version, but the base -// is to init all standard render targets for use. -// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called) -// pHardwareConfig - the user hardware config, useful for conditional render target setup -//----------------------------------------------------------------------------- -void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize ) -{ - // Water effects - m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) ); - m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) ); - - // Monitors - m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) ); -} - -//----------------------------------------------------------------------------- -// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets. -// Called by the engine in material system shutdown. -// Input : - -//----------------------------------------------------------------------------- -void CBaseClientRenderTargets::ShutdownClientRenderTargets() -{ - // Water effects - m_WaterReflectionTexture.Shutdown(); - m_WaterRefractionTexture.Shutdown(); - - // Monitors - m_CameraTexture.Shutdown(); +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Implementation for CBaseClientRenderTargets class. +// Provides Init functions for common render textures used by the engine. +// Mod makers can inherit from this class, and call the Create functions for +// only the render textures the want for their mod. +//=============================================================================// + +#include "cbase.h" +#include "baseclientrendertargets.h" // header +#include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks +#include "tier0/icommandline.h" + +ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize ) +{ + return pMaterialSystem->CreateNamedRenderTargetTextureEx2( + "_rt_WaterReflection", + iSize, iSize, RT_SIZE_PICMIP, + pMaterialSystem->GetBackBufferFormat(), + MATERIAL_RT_DEPTH_SHARED, + TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, + CREATERENDERTARGETFLAGS_HDR ); +} + +ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize ) +{ + return pMaterialSystem->CreateNamedRenderTargetTextureEx2( + "_rt_WaterRefraction", + iSize, iSize, RT_SIZE_PICMIP, + // This is different than reflection because it has to have alpha for fog factor. + IMAGE_FORMAT_RGBA8888, + MATERIAL_RT_DEPTH_SHARED, + TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, + CREATERENDERTARGETFLAGS_HDR ); +} + +ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize ) +{ + return pMaterialSystem->CreateNamedRenderTargetTextureEx2( + "_rt_Camera", + iSize, iSize, RT_SIZE_DEFAULT, + pMaterialSystem->GetBackBufferFormat(), + MATERIAL_RT_DEPTH_SHARED, + 0, + CREATERENDERTARGETFLAGS_HDR ); +} + +//----------------------------------------------------------------------------- +// Purpose: Called by the engine in material system init and shutdown. +// Clients should override this in their inherited version, but the base +// is to init all standard render targets for use. +// Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called) +// pHardwareConfig - the user hardware config, useful for conditional render target setup +//----------------------------------------------------------------------------- +void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize ) +{ + // Water effects + m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) ); + m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) ); + + // Monitors + m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: Shut down each CTextureReference we created in InitClientRenderTargets. +// Called by the engine in material system shutdown. +// Input : - +//----------------------------------------------------------------------------- +void CBaseClientRenderTargets::ShutdownClientRenderTargets() +{ + // Water effects + m_WaterReflectionTexture.Shutdown(); + m_WaterRefractionTexture.Shutdown(); + + // Monitors + m_CameraTexture.Shutdown(); } \ No newline at end of file -- cgit v1.2.3