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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/src/common/hl2orange.spa.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/mp/src/common/hl2orange.spa.h b/mp/src/common/hl2orange.spa.h
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+////////////////////////////////////////////////////////////////////
+//
+// hl2orange.spa.h
+//
+// Auto-generated on Thursday, 13 September 2007 at 16:59:17
+// XLAST project version 1.0.402.0
+// SPA Compiler version 2.0.6274.0
+//
+////////////////////////////////////////////////////////////////////
+
+#ifndef __THE_ORANGE_BOX_SPA_H__
+#define __THE_ORANGE_BOX_SPA_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+//
+// Title info
+//
+
+#define TITLEID_THE_ORANGE_BOX 0x4541080F
+
+//
+// Context ids
+//
+// These values are passed as the dwContextId to XUserSetContext.
+//
+
+#define CONTEXT_CHAPTER_HL2 0
+#define CONTEXT_SCENARIO 1
+#define CONTEXT_GAME 2
+#define CONTEXT_CHAPTER_EP1 3
+#define CONTEXT_CHAPTER_EP2 4
+#define CONTEXT_CHAPTER_PORTAL 5
+
+//
+// Context values
+//
+// These values are passed as the dwContextValue to XUserSetContext.
+//
+
+// Values for CONTEXT_CHAPTER_HL2
+
+#define CONTEXT_CHAPTER_HL2_POINT_INSERTION 0
+#define CONTEXT_CHAPTER_HL2_A_RED_LETTER_DAY 1
+#define CONTEXT_CHAPTER_HL2_ROUTE_KANAL 2
+#define CONTEXT_CHAPTER_HL2_WATER_HAZARD 3
+#define CONTEXT_CHAPTER_HL2_BLACK_MESA_EAST 4
+#define CONTEXT_CHAPTER_HL2_RAVENHOLM 5
+#define CONTEXT_CHAPTER_HL2_HIGHWAY_17 6
+#define CONTEXT_CHAPTER_HL2_SANDTRAPS 7
+#define CONTEXT_CHAPTER_HL2_NOVA_PROSPEKT 8
+#define CONTEXT_CHAPTER_HL2_ENTANGLEMENT 9
+#define CONTEXT_CHAPTER_HL2_ANTICITIZEN_ONE 10
+#define CONTEXT_CHAPTER_HL2_FOLLOW_FREEMAN 11
+#define CONTEXT_CHAPTER_HL2_OUR_BENEFACTORS 12
+#define CONTEXT_CHAPTER_HL2_DARK_ENERGY 13
+
+// Values for CONTEXT_SCENARIO
+
+#define CONTEXT_SCENARIO_CTF_2FORT 0
+#define CONTEXT_SCENARIO_CP_DUSTBOWL 1
+#define CONTEXT_SCENARIO_CP_GRANARY 2
+#define CONTEXT_SCENARIO_CP_WELL 3
+#define CONTEXT_SCENARIO_CP_GRAVELPIT 4
+#define CONTEXT_SCENARIO_TC_HYDRO 5
+#define CONTEXT_SCENARIO_CTF_CLOAK 6
+#define CONTEXT_SCENARIO_CP_CLOAK 7
+
+// Values for CONTEXT_GAME
+
+#define CONTEXT_GAME_GAME_HALF_LIFE_2 0
+#define CONTEXT_GAME_GAME_EPISODE_ONE 1
+#define CONTEXT_GAME_GAME_EPISODE_TWO 2
+#define CONTEXT_GAME_GAME_PORTAL 3
+#define CONTEXT_GAME_GAME_TEAM_FORTRESS 4
+
+// Values for CONTEXT_CHAPTER_EP1
+
+#define CONTEXT_CHAPTER_EP1_UNDUE_ALARM 0
+#define CONTEXT_CHAPTER_EP1_DIRECT_INTERVENTION 1
+#define CONTEXT_CHAPTER_EP1_LOWLIFE 2
+#define CONTEXT_CHAPTER_EP1_URBAN_FLIGHT 3
+#define CONTEXT_CHAPTER_EP1_EXIT_17 4
+
+// Values for CONTEXT_CHAPTER_EP2
+
+#define CONTEXT_CHAPTER_EP2_TO_THE_WHITE_FOREST 0
+#define CONTEXT_CHAPTER_EP2_THIS_VORTAL_COIL 1
+#define CONTEXT_CHAPTER_EP2_FREEMAN_PONTIFEX 2
+#define CONTEXT_CHAPTER_EP2_RIDING_SHOTGUN 3
+#define CONTEXT_CHAPTER_EP2_UNDER_THE_RADAR 4
+#define CONTEXT_CHAPTER_EP2_OUR_MUTUAL_FIEND 5
+#define CONTEXT_CHAPTER_EP2_T_MINUS_ONE 6
+
+// Values for CONTEXT_CHAPTER_PORTAL
+
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_00 0
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_04 1
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_08 2
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_10 3
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_13 4
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_14 5
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_15 6
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_16 7
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_17 8
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_18 9
+#define CONTEXT_CHAPTER_PORTAL_TESTCHAMBER_19 10
+
+// Values for X_CONTEXT_PRESENCE
+
+#define CONTEXT_PRESENCE_TF_CP 0
+#define CONTEXT_PRESENCE_TF_CTF_LOSING 1
+#define CONTEXT_PRESENCE_TF_CTF_TIED 2
+#define CONTEXT_PRESENCE_TF_CTF_WINNING 3
+#define CONTEXT_PRESENCE_APPCHOOSER 4
+#define CONTEXT_PRESENCE_MENU 5
+#define CONTEXT_PRESENCE_EP1_INGAME 6
+#define CONTEXT_PRESENCE_HL2_INGAME 7
+#define CONTEXT_PRESENCE_EP2_INGAME 8
+#define CONTEXT_PRESENCE_PORTAL_INGAME 9
+#define CONTEXT_PRESENCE_COMMENTARY 10
+#define CONTEXT_PRESENCE_IDLE 11
+
+// Values for X_CONTEXT_GAME_MODE
+
+#define CONTEXT_GAME_MODE_MULTIPLAYER 0
+#define CONTEXT_GAME_MODE_SINGLEPLAYER 1
+
+//
+// Property ids
+//
+// These values are passed as the dwPropertyId value to XUserSetProperty
+// and as the dwPropertyId value in the XUSER_PROPERTY structure.
+//
+
+#define PROPERTY_CAPS_OWNED 0x10000000
+#define PROPERTY_CAPS_TOTAL 0x10000001
+#define PROPERTY_PLAYER_TEAM_SCORE 0x10000002
+#define PROPERTY_OPPONENT_TEAM_SCORE 0x10000003
+#define PROPERTY_FLAG_CAPTURE_LIMIT 0x1000000B
+#define PROPERTY_NUMBER_OF_ROUNDS 0x1000000C
+#define PROPERTY_GAME_SIZE 0x1000000D
+#define PROPERTY_AUTOBALANCE 0x1000000E
+#define PROPERTY_PRIVATE_SLOTS 0x1000000F
+#define PROPERTY_MAX_GAME_TIME 0x10000010
+#define PROPERTY_NUMBER_OF_KILLS 0x10000011
+#define PROPERTY_DAMAGE_DEALT 0x10000012
+#define PROPERTY_PLAY_TIME 0x10000013
+#define PROPERTY_POINT_CAPTURES 0x10000014
+#define PROPERTY_POINT_DEFENSES 0x10000015
+#define PROPERTY_DOMINATIONS 0x10000016
+#define PROPERTY_REVENGE 0x10000017
+#define PROPERTY_BUILDINGS_DESTROYED 0x10000019
+#define PROPERTY_HEADSHOTS 0x1000001A
+#define PROPERTY_HEALTH_POINTS_HEALED 0x1000001B
+#define PROPERTY_INVULNS 0x1000001C
+#define PROPERTY_KILL_ASSISTS 0x1000001D
+#define PROPERTY_BACKSTABS 0x1000001E
+#define PROPERTY_HEALTH_POINTS_LEACHED 0x1000001F
+#define PROPERTY_BUILDINGS_BUILT 0x10000020
+#define PROPERTY_SENTRY_KILLS 0x10000021
+#define PROPERTY_TELEPORTS 0x10000022
+#define PROPERTY_KILLS 0x10000023
+#define PROPERTY_NUMBER_OF_TEAMS 0x10000025
+#define PROPERTY_TEAM_RED 0x10000026
+#define PROPERTY_TEAM_BLUE 0x10000027
+#define PROPERTY_TEAM_SPECTATOR 0x10000028
+#define PROPERTY_TEAM 0x10000029
+#define PROPERTY_WIN_LIMIT 0x1000002A
+#define PROPERTY_RANKING_TEST 0x2000000A
+#define PROPERTY_POINTS_SCORED 0x20000018
+
+//
+// Achievement ids
+//
+// These values are used in the dwAchievementId member of the
+// XUSER_ACHIEVEMENT structure that is used with
+// XUserWriteAchievements and XUserCreateAchievementEnumerator.
+//
+
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHPHYSICS 43
+#define ACHIEVEMENT_HLX_KILL_ENEMY_WITHHOPPERMINE 44
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHMANHACK 45
+#define ACHIEVEMENT_HLX_KILL_SOLDIER_WITHHISGRENADE 46
+#define ACHIEVEMENT_HLX_KILL_ENEMIES_WITHONEENERGYBALL 47
+#define ACHIEVEMENT_HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL 48
+#define ACHIEVEMENT_EPX_GET_ZOMBINEGRENADE 50
+#define ACHIEVEMENT_EPX_KILL_ZOMBIES_WITHFLARES 51
+#define ACHIEVEMENT_HL2_HIT_CANCOP_WITHCAN 52
+#define ACHIEVEMENT_HL2_PUT_CANINTRASH 53
+#define ACHIEVEMENT_HL2_ESCAPE_APARTMENTRAID 54
+#define ACHIEVEMENT_HL2_BREAK_MINITELEPORTER 55
+#define ACHIEVEMENT_HL2_GET_CROWBAR 56
+#define ACHIEVEMENT_HL2_KILL_BARNACLESWITHBARREL 57
+#define ACHIEVEMENT_HL2_GET_AIRBOAT 58
+#define ACHIEVEMENT_HL2_GET_AIRBOATGUN 60
+#define ACHIEVEMENT_HL2_FIND_VORTIGAUNTCAVE 61
+#define ACHIEVEMENT_HL2_KILL_CHOPPER 62
+#define ACHIEVEMENT_HL2_FIND_HEVFACEPLATE 63
+#define ACHIEVEMENT_HL2_GET_GRAVITYGUN 64
+#define ACHIEVEMENT_HL2_MAKEABASKET 65
+#define ACHIEVEMENT_HL2_BEAT_RAVENHOLM_NOWEAPONS 66
+#define ACHIEVEMENT_HL2_BEAT_CEMETERY 67
+#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHCRANE 68
+#define ACHIEVEMENT_HL2_PIN_SOLDIER_TOBILLBOARD 69
+#define ACHIEVEMENT_HL2_KILL_ODESSAGUNSHIP 70
+#define ACHIEVEMENT_HL2_KILL_THREEGUNSHIPS 71
+#define ACHIEVEMENT_HL2_BEAT_DONTTOUCHSAND 72
+#define ACHIEVEMENT_HL2_KILL_ENEMIES_WITHANTLIONS 74
+#define ACHIEVEMENT_HL2_KILL_ENEMY_WITHTOILET 75
+#define ACHIEVEMENT_HL2_BEAT_TURRETSTANDOFF2 76
+#define ACHIEVEMENT_HL2_BEAT_TOXICTUNNEL 78
+#define ACHIEVEMENT_HL2_BEAT_PLAZASTANDOFF 79
+#define ACHIEVEMENT_HL2_KILL_ALLC1709SNIPERS 80
+#define ACHIEVEMENT_HL2_BEAT_SUPRESSIONDEVICE 81
+#define ACHIEVEMENT_HL2_BEAT_C1713STRIDERSTANDOFF 82
+#define ACHIEVEMENT_HL2_BEAT_GAME 84
+#define ACHIEVEMENT_HL2_FIND_ALLLAMBDAS 86
+#define ACHIEVEMENT_EP1_BEAT_MAINELEVATOR 87
+#define ACHIEVEMENT_EP1_BEAT_CITADELCORE 88
+#define ACHIEVEMENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS 89
+#define ACHIEVEMENT_EP1_KILL_ANTLIONS_WITHCARS 90
+#define ACHIEVEMENT_EP1_BEAT_GARAGEELEVATORSTANDOFF 91
+#define ACHIEVEMENT_EP1_KILL_ENEMIES_WITHSNIPERALYX 92
+#define ACHIEVEMENT_EP1_BEAT_HOSPITALATTICGUNSHIP 93
+#define ACHIEVEMENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS 94
+#define ACHIEVEMENT_EP1_BEAT_GAME 95
+#define ACHIEVEMENT_EP1_BEAT_GAME_ONEBULLET 96
+#define ACHIEVEMENT_EP2_KILL_POISONANTLION 97
+#define ACHIEVEMENT_EP2_KILL_ALLGRUBS 98
+#define ACHIEVEMENT_EP2_BREAK_ALLWEBS 99
+#define ACHIEVEMENT_EP2_BEAT_ANTLIONINVASION 100
+#define ACHIEVEMENT_EP2_BEAT_ANTLIONGUARDS 101
+#define ACHIEVEMENT_EP2_KILL_ENEMIES_WITHCAR 102
+#define ACHIEVEMENT_EP2_BEAT_HUNTERAMBUSH 103
+#define ACHIEVEMENT_EP2_KILL_CHOPPER_NOMISSES 104
+#define ACHIEVEMENT_EP2_KILL_COMBINECANNON 105
+#define ACHIEVEMENT_EP2_FIND_ALLRADARCACHES 106
+#define ACHIEVEMENT_EP2_BEAT_ROCKETCACHEPUZZLE 107
+#define ACHIEVEMENT_EP2_BEAT_RACEWITHDOG 108
+#define ACHIEVEMENT_EP2_BEAT_WHITEFORESTINN 109
+#define ACHIEVEMENT_EP2_PUT_ITEMINROCKET 110
+#define ACHIEVEMENT_EP2_BEAT_MISSILESILO2 111
+#define ACHIEVEMENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED 112
+#define ACHIEVEMENT_EP2_BEAT_GAME 113
+#define ACHIEVEMENT_EP2_KILL_HUNTER_WITHFLECHETTES 114
+#define ACHIEVEMENT_PORTAL_GET_PORTALGUNS 115
+#define ACHIEVEMENT_PORTAL_KILL_COMPANIONCUBE 116
+#define ACHIEVEMENT_PORTAL_ESCAPE_TESTCHAMBERS 117
+#define ACHIEVEMENT_PORTAL_BEAT_GAME 118
+#define ACHIEVEMENT_PORTAL_INFINITEFALL 119
+#define ACHIEVEMENT_PORTAL_LONGJUMP 120
+#define ACHIEVEMENT_PORTAL_BEAT_2ADVANCEDMAPS 121
+#define ACHIEVEMENT_PORTAL_BEAT_4ADVANCEDMAPS 122
+#define ACHIEVEMENT_PORTAL_BEAT_6ADVANCEDMAPS 123
+#define ACHIEVEMENT_PORTAL_GET_ALLBRONZE 124
+#define ACHIEVEMENT_PORTAL_GET_ALLSILVER 125
+#define ACHIEVEMENT_PORTAL_GET_ALLGOLD 126
+#define ACHIEVEMENT_TF_GET_TURRETKILLS 127
+#define ACHIEVEMENT_TF_KILL_NEMESIS 128
+#define ACHIEVEMENT_TF_GET_CONSECUTIVEKILLS_NODEATHS 129
+#define ACHIEVEMENT_TF_GET_HEALED_BYENEMY 130
+#define ACHIEVEMENT_TF_PLAY_GAME_FRIENDSONLY 131
+#define ACHIEVEMENT_TF_WIN_MULTIPLEGAMES 132
+#define ACHIEVEMENT_TF_GET_MULTIPLEKILLS 133
+#define ACHIEVEMENT_TF_WIN_2FORT_NOENEMYCAPS 134
+#define ACHIEVEMENT_TF_WIN_WELL_MINIMUMTIME 135
+#define ACHIEVEMENT_TF_WIN_HYDRO_NOENEMYCAPS 136
+#define ACHIEVEMENT_TF_WIN_DUSTBOWL_NOENEMYCAPS 137
+#define ACHIEVEMENT_TF_WIN_GRAVELPIT_NOENEMYCAPS 138
+#define ACHIEVEMENT_TF_PLAY_GAME_EVERYCLASS 139
+#define ACHIEVEMENT_TF_PLAY_GAME_EVERYMAP 140
+#define ACHIEVEMENT_TF_GET_HEALPOINTS 141
+#define ACHIEVEMENT_TF_BURN_PLAYERSINMINIMIMTIME 142
+#define ACHIEVEMENT_HL2_DISINTEGRATE_SOLDIERSINFIELD 143
+#define ACHIEVEMENT_HL2_FOLLOW_FREEMAN 144
+#define ACHIEVEMENT_TF_GET_HEADSHOTS 145
+#define ACHIEVEMENT_PORTAL_DETACH_ALL_CAMERAS 146
+#define ACHIEVEMENT_PORTAL_HIT_TURRET_WITH_TURRET 148
+
+#ifndef _XBOX
+#define ACHIEVEMENT_PORTAL_TRANSMISSION_RECEIVED 149
+#define ACHIEVEMENT_TF_GENERAL_KILL_ENEMIES_AFTER_TELEPORTING 150
+#endif // _XBOX
+
+#define ACHIEVEMENT_TF_LAST_ORANGEBOX 150
+
+//
+// Stats view ids
+//
+// These are used in the dwViewId member of the XUSER_STATS_SPEC structure
+// passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
+//
+
+// Skill leaderboards for ranked game modes
+
+#define STATS_VIEW_SKILL_RANKED_MULTIPLAYER 0xFFFF0000
+#define STATS_VIEW_SKILL_RANKED_SINGLEPLAYER 0xFFFF0001
+
+// Skill leaderboards for unranked (standard) game modes
+
+#define STATS_VIEW_SKILL_STANDARD_MULTIPLAYER 0xFFFE0000
+#define STATS_VIEW_SKILL_STANDARD_SINGLEPLAYER 0xFFFE0001
+
+// Title defined leaderboards
+
+#define STATS_VIEW_PLAYER_MAX_UNRANKED 1
+#define STATS_VIEW_PLAYER_MAX_RANKED 2
+
+//
+// Stats view column ids
+//
+// These ids are used to read columns of stats views. They are specified in
+// the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating
+// and gamertag are not retrieved as custom columns and so are not included
+// in the following definitions. They can be retrieved from each row's
+// header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.).
+//
+
+// Column ids for PLAYER_MAX_UNRANKED
+
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_SCORED 2
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILLS 3
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINTS_CAPPED 1
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DAMAGE_DEALT 4
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_PLAY_TIME 5
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_POINT_DEFENSES 6
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_DOMINATIONS 7
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_REVENGE 8
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_DESTROYED 9
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEADSHOTS 10
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_HEALED 11
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_INVULNS 12
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_KILL_ASSISTS 13
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BACKSTABS 14
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_HEALTH_POINTS_LEACHED 15
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_BUILDINGS_BUILT 16
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_SENTRY_KILLS 17
+#define STATS_COLUMN_PLAYER_MAX_UNRANKED_TELEPORTS 18
+
+// Column ids for PLAYER_MAX_RANKED
+
+#define STATS_COLUMN_PLAYER_MAX_RANKED_POINTS_SCORED 2
+
+//
+// Matchmaking queries
+//
+// These values are passed as the dwProcedureIndex parameter to
+// XSessionSearch to indicate which matchmaking query to run.
+//
+
+#define SESSION_MATCH_QUERY_PLAYER_MATCH 0
+
+//
+// Gamer pictures
+//
+// These ids are passed as the dwPictureId parameter to XUserAwardGamerTile.
+//
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // __THE_ORANGE_BOX_SPA_H__
+
+