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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/common/GameUI
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/common/GameUI')
-rw-r--r--mp/src/common/GameUI/IGameUI.h242
1 files changed, 121 insertions, 121 deletions
diff --git a/mp/src/common/GameUI/IGameUI.h b/mp/src/common/GameUI/IGameUI.h
index 8c7d314b..99967f49 100644
--- a/mp/src/common/GameUI/IGameUI.h
+++ b/mp/src/common/GameUI/IGameUI.h
@@ -1,121 +1,121 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef IGAMEUI_H
-#define IGAMEUI_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "interface.h"
-#include "vgui/IPanel.h"
-
-#if !defined( _X360 )
-#include "xbox/xboxstubs.h"
-#endif
-
-// reasons why the user can't connect to a game server
-enum ESteamLoginFailure
-{
- STEAMLOGINFAILURE_NONE,
- STEAMLOGINFAILURE_BADTICKET,
- STEAMLOGINFAILURE_NOSTEAMLOGIN,
- STEAMLOGINFAILURE_VACBANNED,
- STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE
-};
-
-enum ESystemNotify
-{
- SYSTEMNOTIFY_STORAGEDEVICES_CHANGED,
- SYSTEMNOTIFY_USER_SIGNEDIN,
- SYSTEMNOTIFY_USER_SIGNEDOUT,
- SYSTEMNOTIFY_XUIOPENING,
- SYSTEMNOTIFY_XUICLOSED,
- SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown
-};
-
-//-----------------------------------------------------------------------------
-// Purpose: contains all the functions that the GameUI dll exports
-//-----------------------------------------------------------------------------
-abstract_class IGameUI
-{
-public:
- // initialization/shutdown
- virtual void Initialize( CreateInterfaceFn appFactory ) = 0;
- virtual void PostInit() = 0;
-
- // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll)
- virtual void Connect( CreateInterfaceFn gameFactory ) = 0;
-
- virtual void Start() = 0;
- virtual void Shutdown() = 0;
- virtual void RunFrame() = 0;
-
- // notifications
- virtual void OnGameUIActivated() = 0;
- virtual void OnGameUIHidden() = 0;
-
- // OLD: Use OnConnectToServer2
- virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0;
-
- virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0;
- virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0;
- virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0;
-
- // level loading progress, returns true if the screen needs updating
- virtual bool UpdateProgressBar(float progress, const char *statusText) = 0;
- // Shows progress desc, returns previous setting... (used with custom progress bars )
- virtual bool SetShowProgressText( bool show ) = 0;
-
- // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!!
- virtual void ShowNewGameDialog( int chapter ) = 0;
-
- // Xbox 360
- virtual void SessionNotification( const int notification, const int param = 0 ) = 0;
- virtual void SystemNotification( const int notification ) = 0;
- virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0;
- virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0;
- virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0;
- virtual void OnCreditsFinished( void ) = 0;
-
- // inserts specified panel as background for level load dialog
- virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0;
-
- // Bonus maps interfaces
- virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
- virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
- virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0;
- virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0;
- virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0;
- virtual void BonusMapDatabaseSave( void ) = 0;
- virtual int BonusMapNumAdvancedCompleted( void ) = 0;
- virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0;
-
- virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0;
-
- // X360 Storage device validation:
- // returns true right away if storage device has been previously selected.
- // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1
- // once the storage device is selected by user.
- virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0;
-
- virtual void SetProgressOnStart() = 0;
- virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0;
-
- virtual void OnConfirmQuit( void ) = 0;
-
- virtual bool IsMainMenuVisible( void ) = 0;
-
- // Client DLL is providing us with a panel that it wants to replace the main menu with
- virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0;
- // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel
- virtual void SendMainMenuCommand( const char *pszCommand ) = 0;
-};
-
-#define GAMEUI_INTERFACE_VERSION "GameUI011"
-
-#endif // IGAMEUI_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IGAMEUI_H
+#define IGAMEUI_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "interface.h"
+#include "vgui/IPanel.h"
+
+#if !defined( _X360 )
+#include "xbox/xboxstubs.h"
+#endif
+
+// reasons why the user can't connect to a game server
+enum ESteamLoginFailure
+{
+ STEAMLOGINFAILURE_NONE,
+ STEAMLOGINFAILURE_BADTICKET,
+ STEAMLOGINFAILURE_NOSTEAMLOGIN,
+ STEAMLOGINFAILURE_VACBANNED,
+ STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE
+};
+
+enum ESystemNotify
+{
+ SYSTEMNOTIFY_STORAGEDEVICES_CHANGED,
+ SYSTEMNOTIFY_USER_SIGNEDIN,
+ SYSTEMNOTIFY_USER_SIGNEDOUT,
+ SYSTEMNOTIFY_XUIOPENING,
+ SYSTEMNOTIFY_XUICLOSED,
+ SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: contains all the functions that the GameUI dll exports
+//-----------------------------------------------------------------------------
+abstract_class IGameUI
+{
+public:
+ // initialization/shutdown
+ virtual void Initialize( CreateInterfaceFn appFactory ) = 0;
+ virtual void PostInit() = 0;
+
+ // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll)
+ virtual void Connect( CreateInterfaceFn gameFactory ) = 0;
+
+ virtual void Start() = 0;
+ virtual void Shutdown() = 0;
+ virtual void RunFrame() = 0;
+
+ // notifications
+ virtual void OnGameUIActivated() = 0;
+ virtual void OnGameUIHidden() = 0;
+
+ // OLD: Use OnConnectToServer2
+ virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0;
+
+ virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0;
+ virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0;
+ virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0;
+
+ // level loading progress, returns true if the screen needs updating
+ virtual bool UpdateProgressBar(float progress, const char *statusText) = 0;
+ // Shows progress desc, returns previous setting... (used with custom progress bars )
+ virtual bool SetShowProgressText( bool show ) = 0;
+
+ // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!!
+ virtual void ShowNewGameDialog( int chapter ) = 0;
+
+ // Xbox 360
+ virtual void SessionNotification( const int notification, const int param = 0 ) = 0;
+ virtual void SystemNotification( const int notification ) = 0;
+ virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0;
+ virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0;
+ virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0;
+ virtual void OnCreditsFinished( void ) = 0;
+
+ // inserts specified panel as background for level load dialog
+ virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0;
+
+ // Bonus maps interfaces
+ virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
+ virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0;
+ virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0;
+ virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0;
+ virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0;
+ virtual void BonusMapDatabaseSave( void ) = 0;
+ virtual int BonusMapNumAdvancedCompleted( void ) = 0;
+ virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0;
+
+ virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0;
+
+ // X360 Storage device validation:
+ // returns true right away if storage device has been previously selected.
+ // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1
+ // once the storage device is selected by user.
+ virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0;
+
+ virtual void SetProgressOnStart() = 0;
+ virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0;
+
+ virtual void OnConfirmQuit( void ) = 0;
+
+ virtual bool IsMainMenuVisible( void ) = 0;
+
+ // Client DLL is providing us with a panel that it wants to replace the main menu with
+ virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0;
+ // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel
+ virtual void SendMainMenuCommand( const char *pszCommand ) = 0;
+};
+
+#define GAMEUI_INTERFACE_VERSION "GameUI011"
+
+#endif // IGAMEUI_H