From f56bb35301836e56582a575a75864392a0177875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B8rgen=20P=2E=20Tjern=C3=B8?= Date: Mon, 2 Dec 2013 19:31:46 -0800 Subject: Fix line endings. WHAMMY. --- mp/src/common/GameUI/IGameUI.h | 242 ++++++++++++++++++++--------------------- 1 file changed, 121 insertions(+), 121 deletions(-) (limited to 'mp/src/common/GameUI') diff --git a/mp/src/common/GameUI/IGameUI.h b/mp/src/common/GameUI/IGameUI.h index 8c7d314b..99967f49 100644 --- a/mp/src/common/GameUI/IGameUI.h +++ b/mp/src/common/GameUI/IGameUI.h @@ -1,121 +1,121 @@ -//========= Copyright Valve Corporation, All rights reserved. ============// -// -// Purpose: -// -// $NoKeywords: $ -//=============================================================================// - -#ifndef IGAMEUI_H -#define IGAMEUI_H -#ifdef _WIN32 -#pragma once -#endif - -#include "interface.h" -#include "vgui/IPanel.h" - -#if !defined( _X360 ) -#include "xbox/xboxstubs.h" -#endif - -// reasons why the user can't connect to a game server -enum ESteamLoginFailure -{ - STEAMLOGINFAILURE_NONE, - STEAMLOGINFAILURE_BADTICKET, - STEAMLOGINFAILURE_NOSTEAMLOGIN, - STEAMLOGINFAILURE_VACBANNED, - STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE -}; - -enum ESystemNotify -{ - SYSTEMNOTIFY_STORAGEDEVICES_CHANGED, - SYSTEMNOTIFY_USER_SIGNEDIN, - SYSTEMNOTIFY_USER_SIGNEDOUT, - SYSTEMNOTIFY_XUIOPENING, - SYSTEMNOTIFY_XUICLOSED, - SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown -}; - -//----------------------------------------------------------------------------- -// Purpose: contains all the functions that the GameUI dll exports -//----------------------------------------------------------------------------- -abstract_class IGameUI -{ -public: - // initialization/shutdown - virtual void Initialize( CreateInterfaceFn appFactory ) = 0; - virtual void PostInit() = 0; - - // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll) - virtual void Connect( CreateInterfaceFn gameFactory ) = 0; - - virtual void Start() = 0; - virtual void Shutdown() = 0; - virtual void RunFrame() = 0; - - // notifications - virtual void OnGameUIActivated() = 0; - virtual void OnGameUIHidden() = 0; - - // OLD: Use OnConnectToServer2 - virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0; - - virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0; - virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0; - virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0; - - // level loading progress, returns true if the screen needs updating - virtual bool UpdateProgressBar(float progress, const char *statusText) = 0; - // Shows progress desc, returns previous setting... (used with custom progress bars ) - virtual bool SetShowProgressText( bool show ) = 0; - - // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!! - virtual void ShowNewGameDialog( int chapter ) = 0; - - // Xbox 360 - virtual void SessionNotification( const int notification, const int param = 0 ) = 0; - virtual void SystemNotification( const int notification ) = 0; - virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0; - virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0; - virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0; - virtual void OnCreditsFinished( void ) = 0; - - // inserts specified panel as background for level load dialog - virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0; - - // Bonus maps interfaces - virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; - virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; - virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0; - virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0; - virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0; - virtual void BonusMapDatabaseSave( void ) = 0; - virtual int BonusMapNumAdvancedCompleted( void ) = 0; - virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0; - - virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0; - - // X360 Storage device validation: - // returns true right away if storage device has been previously selected. - // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1 - // once the storage device is selected by user. - virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0; - - virtual void SetProgressOnStart() = 0; - virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0; - - virtual void OnConfirmQuit( void ) = 0; - - virtual bool IsMainMenuVisible( void ) = 0; - - // Client DLL is providing us with a panel that it wants to replace the main menu with - virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0; - // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel - virtual void SendMainMenuCommand( const char *pszCommand ) = 0; -}; - -#define GAMEUI_INTERFACE_VERSION "GameUI011" - -#endif // IGAMEUI_H +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IGAMEUI_H +#define IGAMEUI_H +#ifdef _WIN32 +#pragma once +#endif + +#include "interface.h" +#include "vgui/IPanel.h" + +#if !defined( _X360 ) +#include "xbox/xboxstubs.h" +#endif + +// reasons why the user can't connect to a game server +enum ESteamLoginFailure +{ + STEAMLOGINFAILURE_NONE, + STEAMLOGINFAILURE_BADTICKET, + STEAMLOGINFAILURE_NOSTEAMLOGIN, + STEAMLOGINFAILURE_VACBANNED, + STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE +}; + +enum ESystemNotify +{ + SYSTEMNOTIFY_STORAGEDEVICES_CHANGED, + SYSTEMNOTIFY_USER_SIGNEDIN, + SYSTEMNOTIFY_USER_SIGNEDOUT, + SYSTEMNOTIFY_XUIOPENING, + SYSTEMNOTIFY_XUICLOSED, + SYSTEMNOTIFY_INVITE_SHUTDOWN, // Cross-game invite is causing us to shutdown +}; + +//----------------------------------------------------------------------------- +// Purpose: contains all the functions that the GameUI dll exports +//----------------------------------------------------------------------------- +abstract_class IGameUI +{ +public: + // initialization/shutdown + virtual void Initialize( CreateInterfaceFn appFactory ) = 0; + virtual void PostInit() = 0; + + // connect to other interfaces at the same level (gameui.dll/server.dll/client.dll) + virtual void Connect( CreateInterfaceFn gameFactory ) = 0; + + virtual void Start() = 0; + virtual void Shutdown() = 0; + virtual void RunFrame() = 0; + + // notifications + virtual void OnGameUIActivated() = 0; + virtual void OnGameUIHidden() = 0; + + // OLD: Use OnConnectToServer2 + virtual void OLD_OnConnectToServer(const char *game, int IP, int port) = 0; + + virtual void OnDisconnectFromServer_OLD( uint8 eSteamLoginFailure, const char *username ) = 0; + virtual void OnLevelLoadingStarted(bool bShowProgressDialog) = 0; + virtual void OnLevelLoadingFinished(bool bError, const char *failureReason, const char *extendedReason) = 0; + + // level loading progress, returns true if the screen needs updating + virtual bool UpdateProgressBar(float progress, const char *statusText) = 0; + // Shows progress desc, returns previous setting... (used with custom progress bars ) + virtual bool SetShowProgressText( bool show ) = 0; + + // !!!!!!!!!members added after "GameUI011" initial release!!!!!!!!!!!!!!!!!!! + virtual void ShowNewGameDialog( int chapter ) = 0; + + // Xbox 360 + virtual void SessionNotification( const int notification, const int param = 0 ) = 0; + virtual void SystemNotification( const int notification ) = 0; + virtual void ShowMessageDialog( const uint nType, vgui::Panel *pOwner ) = 0; + virtual void UpdatePlayerInfo( uint64 nPlayerId, const char *pName, int nTeam, byte cVoiceState, int nPlayersNeeded, bool bHost ) = 0; + virtual void SessionSearchResult( int searchIdx, void *pHostData, XSESSION_SEARCHRESULT *pResult, int ping ) = 0; + virtual void OnCreditsFinished( void ) = 0; + + // inserts specified panel as background for level load dialog + virtual void SetLoadingBackgroundDialog( vgui::VPANEL panel ) = 0; + + // Bonus maps interfaces + virtual void BonusMapUnlock( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; + virtual void BonusMapComplete( const char *pchFileName = NULL, const char *pchMapName = NULL ) = 0; + virtual void BonusMapChallengeUpdate( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) = 0; + virtual void BonusMapChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) = 0; + virtual void BonusMapChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) = 0; + virtual void BonusMapDatabaseSave( void ) = 0; + virtual int BonusMapNumAdvancedCompleted( void ) = 0; + virtual void BonusMapNumMedals( int piNumMedals[ 3 ] ) = 0; + + virtual void OnConnectToServer2(const char *game, int IP, int connectionPort, int queryPort) = 0; + + // X360 Storage device validation: + // returns true right away if storage device has been previously selected. + // otherwise returns false and will set the variable pointed by pStorageDeviceValidated to 1 + // once the storage device is selected by user. + virtual bool ValidateStorageDevice( int *pStorageDeviceValidated ) = 0; + + virtual void SetProgressOnStart() = 0; + virtual void OnDisconnectFromServer( uint8 eSteamLoginFailure ) = 0; + + virtual void OnConfirmQuit( void ) = 0; + + virtual bool IsMainMenuVisible( void ) = 0; + + // Client DLL is providing us with a panel that it wants to replace the main menu with + virtual void SetMainMenuOverride( vgui::VPANEL panel ) = 0; + // Client DLL is telling us that a main menu command was issued, probably from its custom main menu panel + virtual void SendMainMenuCommand( const char *pszCommand ) = 0; +}; + +#define GAMEUI_INTERFACE_VERSION "GameUI011" + +#endif // IGAMEUI_H -- cgit v1.2.3