diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-03 10:39:23 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-03 11:57:22 -0800 |
| commit | b5dc4a85433a908d38d453e98d7d45e22e2a5fc0 (patch) | |
| tree | f186094efa03e9c1144fb5c98161cf3f7b054f90 /mp/game/mod_hl2mp/scripts/weapon_frag.txt | |
| parent | Specify clobbered registers in POSIX SSE functions (diff) | |
| download | source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.tar.xz source-sdk-2013-b5dc4a85433a908d38d453e98d7d45e22e2a5fc0.zip | |
Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_frag.txt')
| -rw-r--r-- | mp/game/mod_hl2mp/scripts/weapon_frag.txt | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_frag.txt b/mp/game/mod_hl2mp/scripts/weapon_frag.txt index e6bad776..635e885e 100644 --- a/mp/game/mod_hl2mp/scripts/weapon_frag.txt +++ b/mp/game/mod_hl2mp/scripts/weapon_frag.txt @@ -1,63 +1,63 @@ -WeaponData
-{
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Grenade"
- "viewmodel" "models/weapons/v_grenade.mdl"
- "playermodel" "models/weapons/w_grenade.mdl"
- "anim_prefix" "Grenade"
- "bucket" "4"
- "bucket_position" "0"
-
- "clip_size" "-1"
- "clip2_size" "-1"
- "default_clip" "1"
- "default_clip2" "-1"
-
- "primary_ammo" "grenade"
- "secondary_ammo" "None"
-
- "weight" "1"
- "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE
- "damage" "150"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "special1" "WeaponFrag.Roll"
- "double_shot" "common/null.wav"
- "single_shot" "common/null.wav"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "k"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "k"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "v"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "48"
- "y" "72"
- "width" "24"
- "height" "24"
- }
- }
+WeaponData +{ + // Weapon data is loaded by both the Game and Client DLLs. + "printname" "#HL2_Grenade" + "viewmodel" "models/weapons/v_grenade.mdl" + "playermodel" "models/weapons/w_grenade.mdl" + "anim_prefix" "Grenade" + "bucket" "4" + "bucket_position" "0" + + "clip_size" "-1" + "clip2_size" "-1" + "default_clip" "1" + "default_clip2" "-1" + + "primary_ammo" "grenade" + "secondary_ammo" "None" + + "weight" "1" + "item_flags" "18" // ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_EXHAUSTIBLE + "damage" "150" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "special1" "WeaponFrag.Roll" + "double_shot" "common/null.wav" + "single_shot" "common/null.wav" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "k" + } + "weapon_s" + { + "font" "WeaponIconsSelected" + "character" "k" + } + "ammo" + { + "font" "WeaponIcons" + "character" "v" + } + "crosshair" + { + "font" "Crosshairs" + "character" "Q" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "48" + "y" "72" + "width" "24" + "height" "24" + } + } }
\ No newline at end of file |