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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PHYSICS_MOTIONCONTROLLER_H
#define PHYSICS_MOTIONCONTROLLER_H
#ifdef _WIN32
#pragma once
#endif
class IPhysicsMotionController;
class CPhysicsEnvironment;
class IMotionEvent;
IPhysicsMotionController *CreateMotionController( CPhysicsEnvironment *pEnv, IMotionEvent *pHandler );
#endif // PHYSICS_MOTIONCONTROLLER_H
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