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//-----------------------------------------------------------------------------
// VGUI_DLL.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Macro OUTBINNAME "vgui2"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;..\include"
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty"
$PreprocessorDefinitions "$BASE;DONT_PROTECT_FILEIO_FUNCTIONS"
// $TreatWchar_tAsBuiltinType "No"
}
$Linker
{
$AdditionalDependencies "$BASE Imm32.lib Shlwapi.lib odbc32.lib odbccp32.lib winmm.lib" [$WIN32]
$SystemLibraries "iconv" [$OSXALL] //||$LINUXALL]
$SystemFrameworks "Carbon" [$OSXALL]
}
}
$Project "vgui2"
{
$Folder "Source Files"
{
$File "Bitmap.cpp"
$File "Border.cpp"
$File "ScalableImageBorder.cpp"
$File "ImageBorder.cpp"
$File "fileimage.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "InputWin32.cpp"
$File "LocalizedStringTable.cpp"
$File "MemoryBitmap.cpp"
$File "Memorybitmap.h"
$File "MessageListener.cpp"
$File "Scheme.cpp"
$File "Surface.cpp" [$WIN32]
$File "System.cpp" [$WINDOWS||$X360]
$File "system_posix.cpp" [$POSIX]
$File "$SRCDIR\public\UnicodeFileHelpers.cpp"
$File "vgui.cpp"
$File "vgui_internal.cpp"
$File "vgui_key_translation.cpp"
$File "VPanel.cpp"
$File "VPanelWrapper.cpp"
$File "keyrepeat.cpp"
}
$Folder "Header Files"
{
$File "bitmap.h"
$File "fileimage.h"
$File "IMessageListener.h"
$File "vgui_internal.h"
$File "vgui_key_translation.h"
$File "VPanel.h"
}
$Folder "Public Header Files"
{
$File "$SRCDIR\public\tier0\basetypes.h"
$File "$SRCDIR\public\Color.h"
$File "$SRCDIR\public\vgui\Cursor.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\common\vgui_surfacelib\FontAmalgam.h"
$File "$SRCDIR\common\vgui_surfacelib\FontManager.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\vgui\KeyCode.h"
$File "$SRCDIR\common\SteamBootStrapper.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\UnicodeFileHelpers.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\vgui\VGUI.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\common\vgui_surfacelib\Win32Font.h"
$File "$SRCDIR\public\vgui\KeyRepeat.h"
}
$Folder "Interfaces"
{
$File "$SRCDIR\public\appframework\IAppSystem.h"
$File "$SRCDIR\public\vgui\IBorder.h"
$File "$SRCDIR\public\vgui\IClientPanel.h"
$File "$SRCDIR\public\vgui\IHTML.h"
$File "$SRCDIR\public\vgui\IImage.h"
$File "$SRCDIR\public\vgui\IInput.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\vgui\IPanel.h"
$File "$SRCDIR\public\vgui\IScheme.h"
$File "$SRCDIR\public\vgui\ISurface.h"
$File "$SRCDIR\public\vgui\ISystem.h"
$File "$SRCDIR\public\vgui\IVGui.h"
$File "$SRCDIR\public\vgui\IVguiMatInfo.h"
$File "$SRCDIR\public\vgui\IVguiMatInfoVar.h"
$File "VGUI_Border.h"
$File "ScalableImageBorder.h"
$File "ImageBorder.h"
}
$Folder "Link Libraries"
{
$Lib vgui_surfacelib
$Lib tier2
$Lib tier3
$ImpLib SDL2 [$SDL]
}
}
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