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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef FACTORYOVERLOADS_H
#define FACTORYOVERLOADS_H
#ifdef _WIN32
#pragma once
#endif
#include "utldict.h"
class IAttributeWidgetFactory;
class IAttributeElementChoiceList;
class CFactoryOverloads : public IFactoryOverloads
{
public:
virtual void AddOverload
(
char const *attributeName,
IAttributeWidgetFactory *newFactory,
IAttributeElementChoiceList *newChoiceList
);
int Count();
char const *Name( int index );
IAttributeWidgetFactory *Factory( int index );
IAttributeElementChoiceList *ChoiceList( int index );
private:
struct Entry_t
{
Entry_t() :
factory( 0 ),
choices( 0 )
{
}
IAttributeWidgetFactory *factory;
IAttributeElementChoiceList *choices;
};
CUtlDict< Entry_t, int > m_Overloads;
};
#endif // FACTORYOVERLOADS_H
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