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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDPROPERTIES_H
#define SOUNDPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
class CSoundEntry;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CSoundParams : public CBaseDialogParams
{
bool addsound;
CSoundParams()
{
}
CSoundParams( const CSoundParams& src )
{
addsound = src.addsound;
int c = src.items.Count();
for ( int i = 0; i < c; i++ )
{
items.AddToTail( src.items[ i ] );
}
}
CUtlVector< CSoundEntry * > items;
};
int SoundProperties( CSoundParams *params );
#endif // SOUNDPROPERTIES_H
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