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//-----------------------------------------------------------------------------
// REMOTESHADERCOMPILE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration "Debug"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
$Linker
{
$DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
$AdditionalDependencies "$BASE ws2_32.lib"
}
}
$Configuration "Release"
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
}
$Linker
{
$AdditionalDependencies "$BASE ws2_32.lib"
}
}
$Project "remoteshadercompile"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "remoteshadercompile.cpp"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
$File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015]
$File "$LIBCOMMON\d3dx9.lib" [$VS2015]
}
}
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