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//-----------------------------------------------------------------------------
//	REMOTESHADERCOMPILE.VPC
//
//	Project Script
//-----------------------------------------------------------------------------


$Macro SRCDIR		"..\.."
$Macro OUTBINDIR	"$SRCDIR\..\game\bin"

$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"

$Configuration	"Debug"
{
	$Compiler
	{
		$AdditionalIncludeDirectories		"$BASE,..\common"
	}

	$Linker
	{
		$DebuggableAssembly					"Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
		$AdditionalDependencies				"$BASE ws2_32.lib"
	}
}

$Configuration	"Release"
{
	$Compiler
	{
		$AdditionalIncludeDirectories		"$BASE,..\common"
	}

	$Linker
	{
		$AdditionalDependencies				"$BASE ws2_32.lib"
	}
}

$Project "remoteshadercompile"
{
	$Folder "Source Files"
	{
		-$File	"$SRCDIR\public\tier0\memoverride.cpp"
		$File	"remoteshadercompile.cpp"
	}
	
	$Folder	"Link Libraries"
	{
		$Lib mathlib
		$Lib tier2
		$File	"$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015]
		$File	"$LIBCOMMON\d3dx9.lib" [$VS2015]
	}
}