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-rw-r--r--utils/remoteshadercompile/remoteshadercompile.vpc55
1 files changed, 55 insertions, 0 deletions
diff --git a/utils/remoteshadercompile/remoteshadercompile.vpc b/utils/remoteshadercompile/remoteshadercompile.vpc
new file mode 100644
index 0000000..8df683f
--- /dev/null
+++ b/utils/remoteshadercompile/remoteshadercompile.vpc
@@ -0,0 +1,55 @@
+//-----------------------------------------------------------------------------
+// REMOTESHADERCOMPILE.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+
+$Configuration "Debug"
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ }
+
+ $Linker
+ {
+ $DebuggableAssembly "Runtime tracking and disable optimizations (/ASSEMBLYDEBUG)"
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Configuration "Release"
+{
+ $Compiler
+ {
+ $AdditionalIncludeDirectories "$BASE,..\common"
+ }
+
+ $Linker
+ {
+ $AdditionalDependencies "$BASE ws2_32.lib"
+ }
+}
+
+$Project "remoteshadercompile"
+{
+ $Folder "Source Files"
+ {
+ -$File "$SRCDIR\public\tier0\memoverride.cpp"
+ $File "remoteshadercompile.cpp"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib mathlib
+ $Lib tier2
+ $File "$SRCDIR\dx9sdk\lib\d3dx9.lib" [!$VS2015]
+ $File "$LIBCOMMON\d3dx9.lib" [$VS2015]
+ }
+}