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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
//=============================================================================
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe
$Macro OUTBINNAME "itemtest_com"
// Then we copy the result to itemtest.com so that the command-line version will be
// launched first.
$Macro FINAL_OUTBINNAME "itemtest.com"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
$Configuration
{
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
}
// This is a special case... there is a name collision between game/bin/itemtest.com (this project)
// and game/bin/itemtest.exe, so we need a custom build event that doesn't try to copy the .map/.pdb
// for the .com into game/bin to avoid a race condition when doing parallel builds... maybe there's
// a better solution
$PostBuildEvent [!$ANALYZE]
{
$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$FINAL_OUTBINNAME $SRCDIR" "\n" \
"copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$FINAL_OUTBINNAME" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
"copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
"if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
"goto BuildEventOK" "\n" \
":BuildEventFailed" "\n" \
"echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! COM is probably running. ***" "\n" \
"del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
"exit 1" "\n" \
":BuildEventOK" "\n"
$Description "Publishing to $OUTBINDIR"
$ExcludedFromBuild "No"
}
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_itemtest_com"
$IntermediateDirectory ".\Debug_itemtest_com"
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_itemtest_com"
$IntermediateDirectory ".\Release_itemtest_com"
}
}
$Project "itemtest_com"
{
$Folder "Source Files"
{
$File "itemtestapp.cpp"
$File "itemtest_con.cpp"
$File "runexe.cpp"
$Folder "External"
{
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\movieobjects\movieobjects.cpp"
}
}
$Folder "Header Files"
{
$File "itemtestapp.h"
$File "runexe.h"
$Folder "External"
{
$File "$SRCDIR\public\interpolatortypes.h"
}
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib bitmap
$Lib mathlib
$Lib tier2
$Lib tier3
$ImpLib steam_api
$Lib vtf
}
}
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