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-rw-r--r--utils/itemtest/itemtest_com.vpc102
1 files changed, 102 insertions, 0 deletions
diff --git a/utils/itemtest/itemtest_com.vpc b/utils/itemtest/itemtest_com.vpc
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+++ b/utils/itemtest/itemtest_com.vpc
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+//============ Copyright (c) Valve Corporation, All rights reserved. ==========
+//
+//=============================================================================
+
+
+$Macro SRCDIR "..\.."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+// Initially we link this as itemtest_com.exe, to avoid conflicting with itemtest.exe
+$Macro OUTBINNAME "itemtest_com"
+// Then we copy the result to itemtest.com so that the command-line version will be
+// launched first.
+$Macro FINAL_OUTBINNAME "itemtest.com"
+
+$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
+$Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc"
+
+$Configuration
+{
+ $Linker
+ {
+ $AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
+ }
+
+ // This is a special case... there is a name collision between game/bin/itemtest.com (this project)
+ // and game/bin/itemtest.exe, so we need a custom build event that doesn't try to copy the .map/.pdb
+ // for the .com into game/bin to avoid a race condition when doing parallel builds... maybe there's
+ // a better solution
+ $PostBuildEvent [!$ANALYZE]
+ {
+ $CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$FINAL_OUTBINNAME $SRCDIR" "\n" \
+ "copy $QUOTE$(TargetDir)$QUOTE$(TargetFileName) $OUTBINDIR\$FINAL_OUTBINNAME" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $OUTBINDIR\$(TargetName).pdb $SRCDIR" "\n" \
+ "copy $QUOTE$(TargetDir)$QUOTE$(TargetName).pdb $OUTBINDIR\$(TargetName).pdb" "\n" \
+ "if ERRORLEVEL 1 goto BuildEventFailed" "\n" \
+ "goto BuildEventOK" "\n" \
+ ":BuildEventFailed" "\n" \
+ "echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! COM is probably running. ***" "\n" \
+ "del /q $QUOTE$(TargetDir)$QUOTE$(TargetFileName)" "\n" \
+ "exit 1" "\n" \
+ ":BuildEventOK" "\n"
+
+ $Description "Publishing to $OUTBINDIR"
+ $ExcludedFromBuild "No"
+ }
+}
+
+$Configuration "Debug"
+{
+ $General
+ {
+ $OutputDirectory ".\Debug_itemtest_com"
+ $IntermediateDirectory ".\Debug_itemtest_com"
+ }
+}
+
+$Configuration "Release"
+{
+ $General
+ {
+ $OutputDirectory ".\Release_itemtest_com"
+ $IntermediateDirectory ".\Release_itemtest_com"
+ }
+}
+
+$Project "itemtest_com"
+{
+ $Folder "Source Files"
+ {
+ $File "itemtestapp.cpp"
+ $File "itemtest_con.cpp"
+ $File "runexe.cpp"
+
+ $Folder "External"
+ {
+ $File "$SRCDIR\public\interpolatortypes.cpp"
+ $File "$SRCDIR\public\movieobjects\movieobjects.cpp"
+ }
+ }
+
+ $Folder "Header Files"
+ {
+ $File "itemtestapp.h"
+ $File "runexe.h"
+ $Folder "External"
+ {
+ $File "$SRCDIR\public\interpolatortypes.h"
+ }
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib appframework
+ $Lib bitmap
+ $Lib mathlib
+ $Lib tier2
+ $Lib tier3
+
+ $ImpLib steam_api
+ $Lib vtf
+ }
+}