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//-----------------------------------------------------------------------------
// BSPZIP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,..\common"
$PreprocessorDefinitions "$BASE;ZIP_SUPPORT_LZMA_ENCODE"
}
$Linker [$WIN32]
{
$EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)"
}
}
$Project "Bspzip"
{
$Folder "Source Files"
{
$File "..\common\bsplib.cpp"
$File "bspzip.cpp"
$File "..\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "..\common\filesystem_tools.cpp"
$File "$SRCDIR\public\lumpfiles.cpp"
$File "..\common\scriplib.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\bspfile.h"
$File "$SRCDIR\public\tier1\characterset.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "..\common\filesystem_tools.h"
$File "$SRCDIR\public\zip_utils.h"
}
$Folder "Link Libraries"
{
$Lib mathlib
$Lib tier2
$Lib "$LIBCOMMON/lzma"
}
}
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