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//-----------------------------------------------------------------------------
//	SOURCEVR.VPC
//
//	Wraps OpenVR and provides VR-related services to other bits of Source
//-----------------------------------------------------------------------------

$Macro SRCDIR ".."
$Macro OUTBINDIR "..\..\game\bin"
$Macro BINNAME "sourcevr"

$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"

$Configuration
{
	$General
	{
		$AdditionalProjectDependencies			"$BASE;filesystem_stdio"
	}

	$Compiler
	{
		$PreprocessorDefinitions		"$BASE;SOURCEVR_DLL;VERSION_SAFE_STEAM_API_INTERFACES" 
		$Create/UsePrecompiledHeader	"Use Precompiled Header (/Yu)"
		$Create/UsePCHThroughFile		"cbase.h"
		$PrecompiledHeaderFile			"$(IntDir)/sourcevr.pch"
	}

	$Linker
	{
		$IgnoreImportLibrary			"TRUE"
	}
}

$Project "SourceVR"
{
	$Folder	"Source Files"
	{
		$Folder	"Precompiled Header"
		{
			$File "$SRCDIR\sourcevr\stdafx.cpp"
			{
				$Configuration
				{
					$Compiler
					{
						$Create/UsePrecompiledHeader	"Create Precompiled Header (/Yc)"
					}
				}
			}
			$File "$SRCDIR\sourcevr\cbase.h"
		}

		$Folder "Public Headers"
		{
			$File "$SRCDIR\public\sourcevr\isourcevirtualreality.h"
			$File "$SRCDIR\public\openvr\openvr.h"
		}

		$File	"$SRCDIR\sourcevr\sourcevirtualreality.h"
		$File	"$SRCDIR\sourcevr\sourcevirtualreality.cpp"
	}

	$Folder	"Link Libraries"
	{
		$ImpLibexternal openvr_api
		$Lib mathlib
		$Lib tier2
		$Lib tier3
		$Lib appframework
		$ImpLibexternal steam_api
	}
}