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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef CONFIGS_H
#define CONFIGS_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
enum ModType_t
{
ModType_HL2,
ModType_HL2_Multiplayer,
ModType_FromScratch,
ModType_SourceCodeOnly
};
class CGameConfig
{
public:
CUtlVector<char> m_Name;
CUtlVector<char> m_ModDir;
};
const char* GetIniFilePath();
void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
void LoadGameConfigs( CUtlVector<CGameConfig*> &configs );
bool AddConfigToGameIni( const char *pModName, const char *pModDirectory, const char *pSourceIniFilename="new_mod_config.ini" );
void AddDefaultHalfLife2Config( bool bForce );
void AddDefaultHL2MPConfig( bool bForce );
void AddDefaultHammerIniFile();
bool AddConfig( const char *pModName, const char *pModDirectory, ModType_t modType );
#endif // CONFIGS_H
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