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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /sdklauncher/configs.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'sdklauncher/configs.h')
-rw-r--r--sdklauncher/configs.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/sdklauncher/configs.h b/sdklauncher/configs.h
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+++ b/sdklauncher/configs.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef CONFIGS_H
+#define CONFIGS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "utlvector.h"
+
+
+enum ModType_t
+{
+ ModType_HL2,
+ ModType_HL2_Multiplayer,
+ ModType_FromScratch,
+ ModType_SourceCodeOnly
+};
+
+
+class CGameConfig
+{
+public:
+ CUtlVector<char> m_Name;
+ CUtlVector<char> m_ModDir;
+};
+
+
+const char* GetIniFilePath();
+
+void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
+void LoadGameConfigs( CUtlVector<CGameConfig*> &configs );
+bool AddConfigToGameIni( const char *pModName, const char *pModDirectory, const char *pSourceIniFilename="new_mod_config.ini" );
+void AddDefaultHalfLife2Config( bool bForce );
+void AddDefaultHL2MPConfig( bool bForce );
+void AddDefaultHammerIniFile();
+bool AddConfig( const char *pModName, const char *pModDirectory, ModType_t modType );
+
+
+#endif // CONFIGS_H