blob: d539ab583ef07f05d0a5c3a5b28b2a529d228bdc (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// A class representing a transform
//
//=============================================================================
#ifndef DMETRANSFORM_H
#define DMETRANSFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmelement.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
struct matrix3x4_t;
//-----------------------------------------------------------------------------
// A class representing a transformation matrix
//-----------------------------------------------------------------------------
class CDmeTransform : public CDmElement
{
DEFINE_ELEMENT( CDmeTransform, CDmElement );
public:
// FIXME: Replace this with actual methods to do editing
// (scale/shear, etc.)
void SetTransform( const matrix3x4_t &transform );
void GetTransform( matrix3x4_t &transform );
const Vector &GetPosition() const;
void SetPosition( const Vector &vecPosition );
const Quaternion &GetOrientation() const;
void SetOrientation( const Quaternion &orientation );
CDmAttribute *GetPositionAttribute();
CDmAttribute *GetOrientationAttribute();
private:
CDmaVar<Vector> m_Position;
CDmaVar<Quaternion> m_Orientation;
};
#endif // DMETRANSFORM_H
|