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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The keyboard input class
//
//=============================================================================
#ifndef DMEKEYBOARDINPUT_H
#define DMEKEYBOARDINPUT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeinput.h"
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeKeyboardInput : public CDmeInput
{
DEFINE_ELEMENT( CDmeKeyboardInput, CDmeInput );
public:
virtual bool IsDirty(); // ie needs to operate
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
protected:
CDmaVar< bool > *m_keys;
bool GetKeyStatus( uint ki );
};
#endif // DMEKEYBOARDINPUT_H
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