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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a joint of a skeletal model (gets compiled into a MDL)
//
//===========================================================================//
#ifndef DMEJOINT_H
#define DMEJOINT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmedag.h"
#include "materialsystem/MaterialSystemUtil.h"
class CDmeDrawSettings;
//-----------------------------------------------------------------------------
// A class representing a skeletal model
//-----------------------------------------------------------------------------
class CDmeJoint : public CDmeDag
{
DEFINE_ELEMENT( CDmeJoint, CDmeDag );
public:
virtual void Draw( CDmeDrawSettings *pDrawSettings = NULL );
static void DrawJointHierarchy( bool bDrawJoints );
private:
void DrawJoints();
CMaterialReference m_JointMaterial;
static bool s_bDrawJoints;
};
#endif // DMEJOINT_H
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