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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a model attachment point
//
//===========================================================================//

#ifndef DMEATTACHMENT_H
#define DMEATTACHMENT_H

#ifdef _WIN32
#pragma once
#endif

#include "movieobjects/dmeshape.h"
#include "materialsystem/MaterialSystemUtil.h"

//-----------------------------------------------------------------------------
// Forward Declarations
//-----------------------------------------------------------------------------
class CDmeDrawSettings;


//-----------------------------------------------------------------------------
// A class representing an attachment point
//-----------------------------------------------------------------------------
class CDmeAttachment : public CDmeShape
{
	DEFINE_ELEMENT( CDmeAttachment, CDmeShape );

public:
	virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );

	CDmaVar< bool > m_bIsRigid;	// Does the attachment animate?
	CDmaVar< bool > m_bIsWorldAligned;	// Is the attachment world-aligned?

private:
	CMaterialReference m_AttachmentMaterial;
};


#endif // DMEATTACHMENT_H