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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmeattachment.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Dme version of a model attachment point
+//
+//===========================================================================//
+
+#ifndef DMEATTACHMENT_H
+#define DMEATTACHMENT_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "movieobjects/dmeshape.h"
+#include "materialsystem/MaterialSystemUtil.h"
+
+//-----------------------------------------------------------------------------
+// Forward Declarations
+//-----------------------------------------------------------------------------
+class CDmeDrawSettings;
+
+
+//-----------------------------------------------------------------------------
+// A class representing an attachment point
+//-----------------------------------------------------------------------------
+class CDmeAttachment : public CDmeShape
+{
+ DEFINE_ELEMENT( CDmeAttachment, CDmeShape );
+
+public:
+ virtual void Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings = NULL );
+
+ CDmaVar< bool > m_bIsRigid; // Does the attachment animate?
+ CDmaVar< bool > m_bIsWorldAligned; // Is the attachment world-aligned?
+
+private:
+ CMaterialReference m_AttachmentMaterial;
+};
+
+
+#endif // DMEATTACHMENT_H