summaryrefslogtreecommitdiff
path: root/movieobjects/dmematerial.cpp
blob: 3bc984aa9a2410fe8e7d0894ac0b2fcc012918db (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
//=============================================================================
#include "movieobjects/dmematerial.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects_interfaces.h"

#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "tier2/tier2.h"

// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"


//-----------------------------------------------------------------------------
// Expose this class to the scene database 
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial );


//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeMaterial::OnConstruction()
{
	m_pMTL = NULL;
	m_mtlName.Init( this, "mtlName" );
}

void CDmeMaterial::OnDestruction()
{
}


//-----------------------------------------------------------------------------
// resolve
//-----------------------------------------------------------------------------
void CDmeMaterial::Resolve()
{
	BaseClass::Resolve();
	if ( m_mtlName.IsDirty() )
	{
		m_pMTL = NULL; // no cleanup necessary
	}
}


//-----------------------------------------------------------------------------
// Sets the material
//-----------------------------------------------------------------------------
void CDmeMaterial::SetMaterial( const char *pMaterialName )
{
	m_mtlName = pMaterialName;
}


//-----------------------------------------------------------------------------
// Returns the material name
//-----------------------------------------------------------------------------
const char *CDmeMaterial::GetMaterialName() const
{
	return m_mtlName;
}


//-----------------------------------------------------------------------------
// accessor for cached IMaterial
//-----------------------------------------------------------------------------
IMaterial *CDmeMaterial::GetCachedMTL()
{
	if ( m_pMTL == NULL )
	{
		const char *mtlName = m_mtlName.Get();
		if ( mtlName == NULL )
			return NULL;
		m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false );
	}
	return m_pMTL;
}