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Diffstat (limited to 'movieobjects/dmematerial.cpp')
| -rw-r--r-- | movieobjects/dmematerial.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/movieobjects/dmematerial.cpp b/movieobjects/dmematerial.cpp new file mode 100644 index 0000000..3bc984a --- /dev/null +++ b/movieobjects/dmematerial.cpp @@ -0,0 +1,82 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= +#include "movieobjects/dmematerial.h" +#include "datamodel/dmelementfactoryhelper.h" +#include "movieobjects_interfaces.h" + +#include "materialsystem/imaterial.h" +#include "materialsystem/imaterialsystem.h" +#include "tier2/tier2.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Expose this class to the scene database +//----------------------------------------------------------------------------- +IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial ); + + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +void CDmeMaterial::OnConstruction() +{ + m_pMTL = NULL; + m_mtlName.Init( this, "mtlName" ); +} + +void CDmeMaterial::OnDestruction() +{ +} + + +//----------------------------------------------------------------------------- +// resolve +//----------------------------------------------------------------------------- +void CDmeMaterial::Resolve() +{ + BaseClass::Resolve(); + if ( m_mtlName.IsDirty() ) + { + m_pMTL = NULL; // no cleanup necessary + } +} + + +//----------------------------------------------------------------------------- +// Sets the material +//----------------------------------------------------------------------------- +void CDmeMaterial::SetMaterial( const char *pMaterialName ) +{ + m_mtlName = pMaterialName; +} + + +//----------------------------------------------------------------------------- +// Returns the material name +//----------------------------------------------------------------------------- +const char *CDmeMaterial::GetMaterialName() const +{ + return m_mtlName; +} + + +//----------------------------------------------------------------------------- +// accessor for cached IMaterial +//----------------------------------------------------------------------------- +IMaterial *CDmeMaterial::GetCachedMTL() +{ + if ( m_pMTL == NULL ) + { + const char *mtlName = m_mtlName.Get(); + if ( mtlName == NULL ) + return NULL; + m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false ); + } + return m_pMTL; +} |