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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmeimage.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "bitmap/imageformat.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeImage, CDmeImage );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeImage::OnConstruction()
{
m_Width.Init( this, "width" );
m_Height.Init( this, "height" );
m_Format.Init( this, "format" );
m_Bits.Init( this, "bits" );
}
void CDmeImage::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Image format
//-----------------------------------------------------------------------------
ImageFormat CDmeImage::Format() const
{
return (ImageFormat)( m_Format.Get() );
}
const char *CDmeImage::FormatName() const
{
return ImageLoader::GetName( Format() );
}
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