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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Dme version of a body group
//
//===========================================================================//
#include "mdlobjects/dmebodygroup.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmelodlist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeBodyGroup::OnConstruction()
{
m_BodyParts.Init( this, "bodyParts" );
}
void CDmeBodyGroup::OnDestruction()
{
}
//-----------------------------------------------------------------------------
// Finds a body part by name
//-----------------------------------------------------------------------------
CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName )
{
int nCount = m_BodyParts.Count();
for ( int i = 0; i < nCount; ++i )
{
CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] );
if ( !pLODList )
continue;
if ( !Q_stricmp( pName, pLODList->GetName() ) )
return pLODList;
}
return NULL;
}
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