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-rw-r--r--mdlobjects/dmebodygroup.cpp51
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diff --git a/mdlobjects/dmebodygroup.cpp b/mdlobjects/dmebodygroup.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Dme version of a body group
+//
+//===========================================================================//
+
+#include "mdlobjects/dmebodygroup.h"
+#include "datamodel/dmelementfactoryhelper.h"
+#include "mdlobjects/dmelodlist.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//-----------------------------------------------------------------------------
+// Expose this class to the scene database
+//-----------------------------------------------------------------------------
+IMPLEMENT_ELEMENT_FACTORY( DmeBodyGroup, CDmeBodyGroup );
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDmeBodyGroup::OnConstruction()
+{
+ m_BodyParts.Init( this, "bodyParts" );
+}
+
+void CDmeBodyGroup::OnDestruction()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Finds a body part by name
+//-----------------------------------------------------------------------------
+CDmeLODList *CDmeBodyGroup::FindBodyPart( const char *pName )
+{
+ int nCount = m_BodyParts.Count();
+ for ( int i = 0; i < nCount; ++i )
+ {
+ CDmeLODList *pLODList = CastElement< CDmeLODList >( m_BodyParts[ i ] );
+ if ( !pLODList )
+ continue;
+
+ if ( !Q_stricmp( pName, pLODList->GetName() ) )
+ return pLODList;
+ }
+
+ return NULL;
+}