blob: ffae5813ebdab81609872acefddf437356ed6a46 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
BEGIN_SHADER( VolumetricFog, "Help for VolumetricFog" )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_INIT
{
}
SHADER_DRAW
{
SHADOW_STATE
{
pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL );
pShaderShadow->EnableDepthWrites( false );
pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
pShaderShadow->EnableBlending( true );
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR );
}
DYNAMIC_STATE
{
}
Draw();
}
END_SHADER
|