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-rw-r--r--materialsystem/stdshaders/volumetricfog.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/volumetricfog.cpp b/materialsystem/stdshaders/volumetricfog.cpp
new file mode 100644
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--- /dev/null
+++ b/materialsystem/stdshaders/volumetricfog.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+BEGIN_SHADER( VolumetricFog, "Help for VolumetricFog" )
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ SHADOW_STATE
+ {
+ pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL );
+ pShaderShadow->EnableDepthWrites( false );
+ pShaderShadow->BlendFunc( SHADER_BLEND_ONE, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
+ pShaderShadow->EnableBlending( true );
+ pShaderShadow->DrawFlags( SHADER_DRAW_POSITION | SHADER_DRAW_COLOR );
+ }
+ DYNAMIC_STATE
+ {
+ }
+ Draw();
+ }
+END_SHADER