blob: 35326f1ceeb95a62979a379e1469ec6c46f839b0 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A shader that builds the shadow using render-to-texture
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 )
BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE )
BEGIN_SHADER_PARAMS
END_SHADER_PARAMS
SHADER_INIT_PARAMS()
{
}
SHADER_INIT
{
}
SHADER_DRAW
{
SHADOW_STATE
{
pShaderShadow->EnableAlphaWrites( true );
pShaderShadow->EnableConstantColor( true );
pShaderShadow->EnableConstantAlpha( true );
pShaderShadow->EnableDepthWrites( false );
pShaderShadow->EnableDepthTest( false );
pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
FogToGrey();
}
DYNAMIC_STATE
{
}
Draw( );
}
END_SHADER
|