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-rw-r--r--materialsystem/stdshaders/shadowbuild_dx6.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/shadowbuild_dx6.cpp b/materialsystem/stdshaders/shadowbuild_dx6.cpp
new file mode 100644
index 0000000..35326f1
--- /dev/null
+++ b/materialsystem/stdshaders/shadowbuild_dx6.cpp
@@ -0,0 +1,45 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A shader that builds the shadow using render-to-texture
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 )
+
+BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE )
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ SHADOW_STATE
+ {
+ pShaderShadow->EnableAlphaWrites( true );
+ pShaderShadow->EnableConstantColor( true );
+ pShaderShadow->EnableConstantAlpha( true );
+ pShaderShadow->EnableDepthWrites( false );
+ pShaderShadow->EnableDepthTest( false );
+ pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
+ FogToGrey();
+ }
+ DYNAMIC_STATE
+ {
+ }
+ Draw( );
+ }
+END_SHADER