diff options
Diffstat (limited to 'materialsystem/stdshaders/shadowbuild_dx6.cpp')
| -rw-r--r-- | materialsystem/stdshaders/shadowbuild_dx6.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/shadowbuild_dx6.cpp b/materialsystem/stdshaders/shadowbuild_dx6.cpp new file mode 100644 index 0000000..35326f1 --- /dev/null +++ b/materialsystem/stdshaders/shadowbuild_dx6.cpp @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A shader that builds the shadow using render-to-texture +// +// $Header: $ +// $NoKeywords: $ +//=============================================================================// + +#include "shaderlib/cshader.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( ShadowBuild, ShadowBuild_DX6 ) + +BEGIN_SHADER_FLAGS( ShadowBuild_DX6, "Help for ShadowBuild", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableAlphaWrites( true ); + pShaderShadow->EnableConstantColor( true ); + pShaderShadow->EnableConstantAlpha( true ); + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->EnableDepthTest( false ); + pShaderShadow->DrawFlags( SHADER_DRAW_POSITION ); + FogToGrey(); + } + DYNAMIC_STATE + { + } + Draw( ); + } +END_SHADER |