blob: 7b6a9efb340f5ffb4217825506ca073af4877900 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
#include "shaderlib/cshader.h"
class spritecard_vs11_Static_Index
{
private:
int m_nZOOM_ANIMATE_SEQ2;
#ifdef _DEBUG
bool m_bZOOM_ANIMATE_SEQ2;
#endif
public:
void SetZOOM_ANIMATE_SEQ2( int i )
{
Assert( i >= 0 && i <= 0 );
m_nZOOM_ANIMATE_SEQ2 = i;
#ifdef _DEBUG
m_bZOOM_ANIMATE_SEQ2 = true;
#endif
}
void SetZOOM_ANIMATE_SEQ2( bool i )
{
m_nZOOM_ANIMATE_SEQ2 = i ? 1 : 0;
#ifdef _DEBUG
m_bZOOM_ANIMATE_SEQ2 = true;
#endif
}
private:
int m_nDUALSEQUENCE;
#ifdef _DEBUG
bool m_bDUALSEQUENCE;
#endif
public:
void SetDUALSEQUENCE( int i )
{
Assert( i >= 0 && i <= 0 );
m_nDUALSEQUENCE = i;
#ifdef _DEBUG
m_bDUALSEQUENCE = true;
#endif
}
void SetDUALSEQUENCE( bool i )
{
m_nDUALSEQUENCE = i ? 1 : 0;
#ifdef _DEBUG
m_bDUALSEQUENCE = true;
#endif
}
private:
int m_nEXTRACTGREENALPHA;
#ifdef _DEBUG
bool m_bEXTRACTGREENALPHA;
#endif
public:
void SetEXTRACTGREENALPHA( int i )
{
Assert( i >= 0 && i <= 0 );
m_nEXTRACTGREENALPHA = i;
#ifdef _DEBUG
m_bEXTRACTGREENALPHA = true;
#endif
}
void SetEXTRACTGREENALPHA( bool i )
{
m_nEXTRACTGREENALPHA = i ? 1 : 0;
#ifdef _DEBUG
m_bEXTRACTGREENALPHA = true;
#endif
}
public:
spritecard_vs11_Static_Index( )
{
#ifdef _DEBUG
m_bZOOM_ANIMATE_SEQ2 = false;
#endif // _DEBUG
m_nZOOM_ANIMATE_SEQ2 = 0;
#ifdef _DEBUG
m_bDUALSEQUENCE = false;
#endif // _DEBUG
m_nDUALSEQUENCE = 0;
#ifdef _DEBUG
m_bEXTRACTGREENALPHA = false;
#endif // _DEBUG
m_nEXTRACTGREENALPHA = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllStaticVarsDefined = m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA;
Assert( bAllStaticVarsDefined );
#endif // _DEBUG
return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 3 * m_nDUALSEQUENCE ) + ( 3 * m_nEXTRACTGREENALPHA ) + 0;
}
};
#define shaderStaticTest_spritecard_vs11 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + 0
class spritecard_vs11_Dynamic_Index
{
private:
int m_nORIENTATION;
#ifdef _DEBUG
bool m_bORIENTATION;
#endif
public:
void SetORIENTATION( int i )
{
Assert( i >= 0 && i <= 2 );
m_nORIENTATION = i;
#ifdef _DEBUG
m_bORIENTATION = true;
#endif
}
void SetORIENTATION( bool i )
{
m_nORIENTATION = i ? 1 : 0;
#ifdef _DEBUG
m_bORIENTATION = true;
#endif
}
public:
spritecard_vs11_Dynamic_Index()
{
#ifdef _DEBUG
m_bORIENTATION = false;
#endif // _DEBUG
m_nORIENTATION = 0;
}
int GetIndex()
{
// Asserts to make sure that we aren't using any skipped combinations.
// Asserts to make sure that we are setting all of the combination vars.
#ifdef _DEBUG
bool bAllDynamicVarsDefined = m_bORIENTATION;
Assert( bAllDynamicVarsDefined );
#endif // _DEBUG
return ( 1 * m_nORIENTATION ) + 0;
}
};
#define shaderDynamicTest_spritecard_vs11 vsh_forgot_to_set_dynamic_ORIENTATION + 0
|