diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/spritecard_vs11.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9_360/spritecard_vs11.inc | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/spritecard_vs11.inc b/materialsystem/stdshaders/fxctmp9_360/spritecard_vs11.inc new file mode 100644 index 0000000..7b6a9ef --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9_360/spritecard_vs11.inc @@ -0,0 +1,137 @@ +#include "shaderlib/cshader.h" +class spritecard_vs11_Static_Index +{ +private: + int m_nZOOM_ANIMATE_SEQ2; +#ifdef _DEBUG + bool m_bZOOM_ANIMATE_SEQ2; +#endif +public: + void SetZOOM_ANIMATE_SEQ2( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nZOOM_ANIMATE_SEQ2 = i; +#ifdef _DEBUG + m_bZOOM_ANIMATE_SEQ2 = true; +#endif + } + void SetZOOM_ANIMATE_SEQ2( bool i ) + { + m_nZOOM_ANIMATE_SEQ2 = i ? 1 : 0; +#ifdef _DEBUG + m_bZOOM_ANIMATE_SEQ2 = true; +#endif + } +private: + int m_nDUALSEQUENCE; +#ifdef _DEBUG + bool m_bDUALSEQUENCE; +#endif +public: + void SetDUALSEQUENCE( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nDUALSEQUENCE = i; +#ifdef _DEBUG + m_bDUALSEQUENCE = true; +#endif + } + void SetDUALSEQUENCE( bool i ) + { + m_nDUALSEQUENCE = i ? 1 : 0; +#ifdef _DEBUG + m_bDUALSEQUENCE = true; +#endif + } +private: + int m_nEXTRACTGREENALPHA; +#ifdef _DEBUG + bool m_bEXTRACTGREENALPHA; +#endif +public: + void SetEXTRACTGREENALPHA( int i ) + { + Assert( i >= 0 && i <= 0 ); + m_nEXTRACTGREENALPHA = i; +#ifdef _DEBUG + m_bEXTRACTGREENALPHA = true; +#endif + } + void SetEXTRACTGREENALPHA( bool i ) + { + m_nEXTRACTGREENALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bEXTRACTGREENALPHA = true; +#endif + } +public: + spritecard_vs11_Static_Index( ) + { +#ifdef _DEBUG + m_bZOOM_ANIMATE_SEQ2 = false; +#endif // _DEBUG + m_nZOOM_ANIMATE_SEQ2 = 0; +#ifdef _DEBUG + m_bDUALSEQUENCE = false; +#endif // _DEBUG + m_nDUALSEQUENCE = 0; +#ifdef _DEBUG + m_bEXTRACTGREENALPHA = false; +#endif // _DEBUG + m_nEXTRACTGREENALPHA = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bZOOM_ANIMATE_SEQ2 && m_bDUALSEQUENCE && m_bEXTRACTGREENALPHA; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 3 * m_nZOOM_ANIMATE_SEQ2 ) + ( 3 * m_nDUALSEQUENCE ) + ( 3 * m_nEXTRACTGREENALPHA ) + 0; + } +}; +#define shaderStaticTest_spritecard_vs11 vsh_forgot_to_set_static_ZOOM_ANIMATE_SEQ2 + vsh_forgot_to_set_static_DUALSEQUENCE + vsh_forgot_to_set_static_EXTRACTGREENALPHA + 0 +class spritecard_vs11_Dynamic_Index +{ +private: + int m_nORIENTATION; +#ifdef _DEBUG + bool m_bORIENTATION; +#endif +public: + void SetORIENTATION( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nORIENTATION = i; +#ifdef _DEBUG + m_bORIENTATION = true; +#endif + } + void SetORIENTATION( bool i ) + { + m_nORIENTATION = i ? 1 : 0; +#ifdef _DEBUG + m_bORIENTATION = true; +#endif + } +public: + spritecard_vs11_Dynamic_Index() + { +#ifdef _DEBUG + m_bORIENTATION = false; +#endif // _DEBUG + m_nORIENTATION = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bORIENTATION; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nORIENTATION ) + 0; + } +}; +#define shaderDynamicTest_spritecard_vs11 vsh_forgot_to_set_dynamic_ORIENTATION + 0 |