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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Header: $
// $NoKeywords: $
//=============================================================================//
#ifndef IHARDWARECONFIGINTERNAL_H
#define IHARDWARECONFIGINTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterialsystemhardwareconfig.h"
//-----------------------------------------------------------------------------
// Material system configuration
//-----------------------------------------------------------------------------
class IHardwareConfigInternal : public IMaterialSystemHardwareConfig
{
public:
// Gets at the HW specific shader DLL name
virtual const char *GetHWSpecificShaderDLLName() const = 0;
};
#endif // IHARDWARECONFIGINTERNAL_H
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