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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef IHARDWARECONFIGINTERNAL_H
+#define IHARDWARECONFIGINTERNAL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "materialsystem/imaterialsystemhardwareconfig.h"
+
+//-----------------------------------------------------------------------------
+// Material system configuration
+//-----------------------------------------------------------------------------
+class IHardwareConfigInternal : public IMaterialSystemHardwareConfig
+{
+public:
+ // Gets at the HW specific shader DLL name
+ virtual const char *GetHWSpecificShaderDLLName() const = 0;
+};
+
+
+#endif // IHARDWARECONFIGINTERNAL_H