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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a window for displaying a single texture within.
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef WNDTEX_H
#define WNDTEX_H
#pragma once
class wndTex : public CStatic
{
public:
wndTex() : m_pTexture(NULL)
{
}
void SetTexture(IEditorTexture *pTex);
inline IEditorTexture *GetTexture(void)
{
return(m_pTexture);
}
protected:
IEditorTexture *m_pTexture;
afx_msg void OnPaint();
DECLARE_MESSAGE_MAP();
};
#endif // WNDTEX_H
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