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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef RENDERUTILS_H
#define RENDERUTILS_H
#ifdef _WIN32
#pragma once
#endif
class CRender2D;
//
// Flags for DrawBoundsText
//
#define DBT_TOP 0x1
#define DBT_BOTTOM 0x2
#define DBT_LEFT 0x4
#define DBT_RIGHT 0x8
#define DBT_BACK 0x10
void DrawBoundsText(CRender2D *pRender, const Vector &Mins, const Vector &Maxs, int nFlags);
#endif // RENDERUTILS_H
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