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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements all the functions exported by the GameUI dll
//
// $NoKeywords: $
//=============================================================================//
#pragma once
class IMatSystemSurface;
class CVGuiWnd;
extern IMatSystemSurface *g_pMatSystemSurface;
class CHammerVGui
{
public:
CHammerVGui(void);
~CHammerVGui(void);
bool Init( HWND hWindow );
void Simulate();
void Shutdown();
bool HasFocus( CVGuiWnd *pWnd );
void SetFocus( CVGuiWnd *pWnd );
bool IsInitialized() { return m_hMainWindow != NULL; };
protected:
HWND m_hMainWindow;
CVGuiWnd *m_pActiveWindow; // the VGUI window that has the focus
};
CHammerVGui *HammerVGui();
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