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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef HAMMERSCENE_H
#define HAMMERSCENE_H
#ifdef _WIN32
#pragma once
#endif
class CChoreoScene;
// Load the specified vcd file.
CChoreoScene* HammerLoadScene( const char *pFilename );
// Load the VCD file and get the first sound in it.
bool GetFirstSoundInScene( const char *pSceneFilename, char *pSoundName, int soundNameLen );
#endif // HAMMERSCENE_H
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