blob: 638a4e7b52618bea47df65a7c40e5adde01d97cb (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERLISTDIALOG_H
#define PLAYERLISTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include "steam/steamclientpublic.h"
//-----------------------------------------------------------------------------
// Purpose: List of players, their ingame-name and their friends-name
//-----------------------------------------------------------------------------
class CPlayerListDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CPlayerListDialog, vgui::Frame );
public:
CPlayerListDialog(vgui::Panel *parent);
~CPlayerListDialog();
virtual void Activate();
private:
MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
virtual void OnCommand(const char *command);
void ToggleMuteStateOfSelectedUser();
void RefreshPlayerProperties();
void OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_B )
{
Close();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
vgui::ListPanel *m_pPlayerList;
vgui::Button *m_pMuteButton;
};
#endif // PLAYERLISTDIALOG_H
|