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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/PlayerListDialog.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'gameui/PlayerListDialog.h')
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diff --git a/gameui/PlayerListDialog.h b/gameui/PlayerListDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLAYERLISTDIALOG_H
+#define PLAYERLISTDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include "steam/steamclientpublic.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: List of players, their ingame-name and their friends-name
+//-----------------------------------------------------------------------------
+class CPlayerListDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CPlayerListDialog, vgui::Frame );
+
+public:
+ CPlayerListDialog(vgui::Panel *parent);
+ ~CPlayerListDialog();
+
+ virtual void Activate();
+
+private:
+ MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
+ virtual void OnCommand(const char *command);
+
+ void ToggleMuteStateOfSelectedUser();
+ void RefreshPlayerProperties();
+
+ void OnKeyCodePressed( vgui::KeyCode code )
+ {
+ if ( code == KEY_XBUTTON_B )
+ {
+ Close();
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed(code);
+ }
+ }
+
+ vgui::ListPanel *m_pPlayerList;
+ vgui::Button *m_pMuteButton;
+};
+
+#endif // PLAYERLISTDIALOG_H