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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GAMEUI_H
#define GAMEUI_H
#ifdef _WIN32
#pragma once
#endif
class IGameUI;
//-----------------------------------------------------------------------------
// Purpose: Accessor function to get game ui interface
//-----------------------------------------------------------------------------
inline IGameUI *gameui()
{
extern IGameUI *g_pGameUI;
return g_pGameUI;
}
#endif // GAMEUI_H
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