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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /gameui/GameUI.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'gameui/GameUI.h')
| -rw-r--r-- | gameui/GameUI.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/gameui/GameUI.h b/gameui/GameUI.h new file mode 100644 index 0000000..8d17348 --- /dev/null +++ b/gameui/GameUI.h @@ -0,0 +1,25 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GAMEUI_H +#define GAMEUI_H +#ifdef _WIN32 +#pragma once +#endif + +class IGameUI; + +//----------------------------------------------------------------------------- +// Purpose: Accessor function to get game ui interface +//----------------------------------------------------------------------------- +inline IGameUI *gameui() +{ + extern IGameUI *g_pGameUI; + return g_pGameUI; +} + +#endif // GAMEUI_H |